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my fork of https://git.bananach.space/advtrains.git -- I made the trains to stop in the stations with doors open instead of closing doors, then advancing 2m to wait for a red signal -- a short video I made about this earlier: https://youtu.be/xMPaCu2MGPw
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imre84/advtrains
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## ADVTRAINS ## realistic trains in Minetest! by orwell96 and contributors(see below) For up-to-date information, visit https://advtrains.de/ License of code: GNU AGPL version 3 License of media: CC-BY-SA 3.0 (up to commit 1bb1d8, the license has been LGPL 2.1) Contributions: Coding: Various features and bugfixes have been contributed by: - gpcf - Blockhead - ywang Small code contributions: - h-v-smacker - NaruTrey Assets: Gravel Texture : from Minetest Game Initial rail model/texture : DS-minetest Models for signals/bumpers : mbb Steam engine / wagon texture: mbb Detailed Steam engine : mbb / Krokoschlange(animation) Industrial engine/wagons : mbb Inventory images : mbb Mod Description : hajo Sounds: advtrains_crossing_bell : Codesound advtrains_japan_horn : Codesound advtrains_steam_whistle : googol advtrains_subway_horn : https://freesound.org/people/Mullumbimby/sounds/385283/ advtrains_subway_* : Gabriel (gbl08ma) 45 degree platforms design : Och_Noe Testers: gpcf (Linuxworks server) imcasper (tss Branch) If I forgot someone please punish me for that. Also see the Git commit log. You can see this mod in action on Linuxworks Next Generation server.
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my fork of https://git.bananach.space/advtrains.git -- I made the trains to stop in the stations with doors open instead of closing doors, then advancing 2m to wait for a red signal -- a short video I made about this earlier: https://youtu.be/xMPaCu2MGPw
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