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Merge pull request #2155 from Jivanjamadar/feature
Added folder of SpaceBubbleDodger Game on main repo.
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Space Bubble Dodger</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<div id="game-container"> | ||
<canvas id="gameCanvas"></canvas> | ||
<div id="score">Score: <span id="scoreValue">0</span></div> | ||
<div id="game-over" class="hidden"> | ||
<h2>Game Over!</h2> | ||
<p>Your final score: <span id="finalScore"></span></p> | ||
<button id="restartButton">Play again</button> | ||
</div> | ||
</div> | ||
<div id="level-up-popup" class="popup hidden"></div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
canvas.width = 800; | ||
canvas.height = 600; | ||
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let score = 0; | ||
let bubbles = []; | ||
let gameOver = false; | ||
let level = 1; | ||
let spaceship = { | ||
x: canvas.width / 2, | ||
y: canvas.height - 50, | ||
width: 60, | ||
height: 60, | ||
speed: 10 // Increased base speed | ||
}; | ||
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let bubbleBaseSpeed = 2; | ||
let bubbleSpeedIncrease = 0.5; // Bubble speed increase per level | ||
let spaceshipSpeedIncrease = 2; // Speed increase per level for spaceship | ||
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function createBubble() { | ||
const size = Math.random() * (30 - 10) + 10; | ||
const x = Math.random() * (canvas.width - size); | ||
bubbles.push({ x, y: 0, size, speed: bubbleBaseSpeed + bubbleSpeedIncrease * (level - 1) }); | ||
} | ||
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function drawSpaceship() { | ||
ctx.save(); | ||
ctx.translate(spaceship.x, spaceship.y); | ||
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// Draw the main body | ||
ctx.fillStyle = '#00ffff'; | ||
ctx.beginPath(); | ||
ctx.moveTo(0, -spaceship.height / 2); | ||
ctx.lineTo(-spaceship.width / 2, spaceship.height / 2); | ||
ctx.lineTo(spaceship.width / 2, spaceship.height / 2); | ||
ctx.closePath(); | ||
ctx.fill(); | ||
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// Draw the cockpit | ||
ctx.fillStyle = '#ffffff'; | ||
ctx.beginPath(); | ||
ctx.arc(0, 0, spaceship.width / 6, 0, Math.PI * 2); | ||
ctx.fill(); | ||
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// Draw the wings | ||
ctx.fillStyle = '#ff00ff'; | ||
ctx.beginPath(); | ||
ctx.moveTo(-spaceship.width / 2, spaceship.height / 4); | ||
ctx.lineTo(-spaceship.width, spaceship.height / 2); | ||
ctx.lineTo(-spaceship.width / 2, spaceship.height / 2); | ||
ctx.closePath(); | ||
ctx.fill(); | ||
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ctx.beginPath(); | ||
ctx.moveTo(spaceship.width / 2, spaceship.height / 4); | ||
ctx.lineTo(spaceship.width, spaceship.height / 2); | ||
ctx.lineTo(spaceship.width / 2, spaceship.height / 2); | ||
ctx.closePath(); | ||
ctx.fill(); | ||
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ctx.restore(); | ||
} | ||
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function drawBubbles() { | ||
bubbles.forEach(bubble => { | ||
ctx.fillStyle = `rgba(${Math.random() * 255}, ${Math.random() * 255}, ${Math.random() * 255}, 0.7)`; | ||
ctx.beginPath(); | ||
ctx.arc(bubble.x, bubble.y, bubble.size, 0, Math.PI * 2); | ||
ctx.fill(); | ||
}); | ||
} | ||
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function update() { | ||
if (gameOver) return; | ||
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bubbles.forEach((bubble, index) => { | ||
bubble.y += bubble.speed; | ||
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// Collision detection | ||
if ( | ||
bubble.y + bubble.size > spaceship.y - spaceship.height / 2 && | ||
bubble.y - bubble.size < spaceship.y + spaceship.height / 2 && | ||
bubble.x + bubble.size > spaceship.x - spaceship.width / 2 && | ||
bubble.x - bubble.size < spaceship.x + spaceship.width / 2 | ||
) { | ||
gameOver = true; | ||
document.getElementById('game-over').classList.remove('hidden'); | ||
document.getElementById('finalScore').textContent = score; | ||
} | ||
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if (bubble.y - bubble.size > canvas.height) { | ||
bubbles.splice(index, 1); | ||
score++; | ||
document.getElementById('scoreValue').innerText = score; | ||
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// Level up every 5 points | ||
if (score % 5 === 0) { | ||
level++; | ||
showLevelUpPopup(); | ||
spaceship.speed += spaceshipSpeedIncrease; // Increased speed increment | ||
bubbleSpeedIncrease += 0.5; // Increase bubble speed increment | ||
createBubble(); | ||
} | ||
} | ||
}); | ||
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if (bubbles.length < 5) { | ||
createBubble(); | ||
} | ||
} | ||
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function draw() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
drawSpaceship(); | ||
drawBubbles(); | ||
} | ||
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function gameLoop() { | ||
update(); | ||
draw(); | ||
if (!gameOver) { | ||
requestAnimationFrame(gameLoop); | ||
} | ||
} | ||
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document.addEventListener('keydown', (e) => { | ||
if (gameOver) return; | ||
const moveDistance = spaceship.speed; | ||
if (e.code === 'ArrowLeft' && spaceship.x > spaceship.width / 2) { | ||
spaceship.x = Math.max(spaceship.x - moveDistance, spaceship.width / 2); | ||
} else if (e.code === 'ArrowRight' && spaceship.x < canvas.width - spaceship.width / 2) { | ||
spaceship.x = Math.min(spaceship.x + moveDistance, canvas.width - spaceship.width / 2); | ||
} | ||
}); | ||
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document.getElementById('restartButton').addEventListener('click', () => { | ||
score = 0; | ||
bubbles = []; | ||
gameOver = false; | ||
level = 1; | ||
spaceship.speed = 10; // Reset to new base speed | ||
document.getElementById('scoreValue').innerText = score; | ||
document.getElementById('game-over').classList.add('hidden'); | ||
spaceship.x = canvas.width / 2; | ||
gameLoop(); | ||
}); | ||
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function showLevelUpPopup() { | ||
const popup = document.getElementById('level-up-popup'); | ||
popup.textContent = `Level Up! Now at Level ${level}`; | ||
popup.classList.remove('hidden'); | ||
popup.style.opacity = 1; | ||
setTimeout(() => { | ||
popup.style.opacity = 0; | ||
setTimeout(() => { | ||
popup.classList.add('hidden'); | ||
}, 500); | ||
}, 2000); | ||
} | ||
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// Start the game loop | ||
gameLoop(); |
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body { | ||
margin: 0; | ||
padding: 0; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background-color: #000; | ||
font-family: Arial, sans-serif; | ||
} | ||
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#game-container { | ||
position: relative; | ||
} | ||
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#gameCanvas { | ||
border: 2px solid #fff; | ||
} | ||
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#score { | ||
position: absolute; | ||
top: 10px; | ||
left: 10px; | ||
color: #fff; | ||
font-size: 20px; | ||
} | ||
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#game-over { | ||
position: absolute; | ||
top: 50%; | ||
left: 50%; | ||
transform: translate(-50%, -50%); | ||
background-color: rgba(0, 0, 0, 0.8); | ||
color: #fff; | ||
padding: 20px; | ||
text-align: center; | ||
border-radius: 10px; | ||
} | ||
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#restartButton { | ||
margin-top: 10px; | ||
padding: 10px 20px; | ||
font-size: 16px; | ||
cursor: pointer; | ||
} | ||
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.hidden { | ||
display: none; | ||
} | ||
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.popup { | ||
position: absolute; | ||
top: 50%; | ||
left: 50%; | ||
transform: translate(-50%, -50%); | ||
background-color: rgba(0, 0, 0, 0.7); | ||
color: white; | ||
padding: 20px; | ||
border-radius: 10px; | ||
text-align: center; | ||
opacity: 0; | ||
transition: opacity 0.5s; | ||
} |