Advanced danmaku render engine built on WebGL
以 WebGL 核心的高级弹幕渲染引擎
WORK IN PROGRESS
You can also check out the live demo from http://hozuki.github.io/Bulletproof.
Coming soon...
npm install bp.js
Why isn't the package name bulletproof
? Because that name was registered before this
package is published to NPM. ( つ Д `)
Git, Node.js, NPM and Gulp are required.
git clone https://github.com/hozuki/Bulletproof.git
cd Bulletproof && npm install
git submodule update --init --recursive
git submodule foreach npm install
gulp
To preview, at least one of modern browsers is required:
- Chrome (50-60 fps)
- NW.js (50-60 fps)
- Electron Has not been tested, but should work.
- Firefox (40-60 fps)
- Edge (~24 fps)
- IE 11 (~20 fps)
- Chrome for Android (~16 fps)
Although all these browsers are supported, the order of the list shows the how the experience will be. Chrome is greatly suggested since the performance on it is the best; Firefox sometimes is slow; Edge and IE 11 always have serious performance degeneration.
- High speed rendering
- Cross browser compatibility
- Web video player interface
-
<video>
- WebChimera
-
-
Basic text danmakus(ref: CommentCoreLibrary)-
Flying (mode 0) -
Anchored (mode 1 - mode 6)
-
-
Custom text danmakus (mode 7)(ref: BiliBili HTML5 Player) - Scripted danmakus (mode 8)
-
Display
-
Functions
-
Global
-
Tween
-
Player
(almost,createSound()
is in progress) -
ScriptManager
-
Utils
- External library:
Bitmap
- External library:
Storage
- Safety sandbox
-
- BiliBili XML parser
-
DisplayObject.mask
(Player.setMask()
) - Easing (
Tween
andITween
,$object.motion.easing
) - Linking
Player
to VideoPlayer -
Player.createSound()
-
Display.createButton()
- Library:
Bitmap
-
Display.createCanvas()
Bulletproof uses The MIT License. A copy of it can be found here.
Bulletproof is built on GLantern, thus they have the same mods.