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Repair loop fix, add support for items with quantity #630

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Sunblood
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Add evaluation rules for items with quantity (javelins)
Fix going to town for repair and not repairing by removing check in Repair() that was different from RepairRequired()

@jstnmthw
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For added context, I believe this bug stems from the "Back to Town Settings": Equipment Broken (checked). I've experienced the loop as well.

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