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Optmizes SceneInjector, SceneInjector::Inject is now 27% faster + no more generates garbage
Optmizes ProjectScope and SceneScope, no more generates garbage
Display readable generic names on ReflexDebuggerWindow object instances
Rename ResolverDescriptor to Binding (ResolverDescriptor was a bad name as it was not describing a resolver, but pairing a resolver to its contracts)
Rename ContainerDescriptor to ContainerBuilder
Moves container callsite registration to its ctor (clearer stack traces at debugger window)
Removes unnecessary clear references at ContainerBuilder::Build
Removes Container::Instantiate, now you should instantiate using unity methods (it also works with addressables now) then, use GameObjectInjector methods to inject your newly instantiated unity object
ContainerBuilder::Scope no longer requires a name, you can opt-in to set a name using ContainerBuilder::SetName (however, highly recommended, helps a lot when debugging is required)
Add ContainerBuilder::SetName
Add ContainerBuilder::SetParent
Exposes ContainerBuilder::Parent getter
Exposes ContainerBuilder::Bindings list
Builtin Decoration support removed, it can be added later as a opt-in plugin
IStartable interface removed, eager services can be eagerly instantiated using containerBuilder.OnContainerBuilt, it can be added later as a opt-in plugin
Improved GarbageCollectorTests making it also work when incremental GC is enabled