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A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.

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gustavopezzi/voxelspace-sdl

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Comanche Voxel Space engine (C & SDL)

This is an incredibly naive Voxel Space implementation written in C99 & SDL.

The player movement uses velocity, acceleration, allowing for strafe, pitch, yaw, and a small degree of roll as we turn left and right.

You can also define NIGHT_MODE to enable a night-vision effect, which is similar to the one found in Novalogic's Comanche game from 1992.

Comenche Voxel Space Engine

For more information, visit: https://pikuma.com

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A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.

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