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gui_control.h
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gui_control.h
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#ifndef GUI_CONTROL_
#define GUI_CONTROL_
#include <FL\Fl.H>
#include <FL\Fl_Window.H>
#include <FL\Fl_Box.H>
#include <FL\Fl_Button.H>
#include <FL\Fl_Light_Button.H>
#include <FL\Fl_Value_Slider.H>
class Scene;
class GUIControl {
public:
GUIControl(Scene* s);
static void startButtonPressed();
static void pauseButtonPressed();
static void ballVelocityZSliderValueChanged();
static void cameraFocalScaleChanged();
static void recordButtonPressed();
static void snapShotButtonPressed();
static void showControlDialog();
static void dofLightButtonPressed();
static void softShadowLightButtonPressed();
static void glossyLightButtonPressed();
static void aaLightButtonPressed();
static void motionBlurLightButtonPressed();
static void giLightButtonPressed();
static void cameraChangeButtonPressed();
static void samplesPerFrameChanged();
static Scene* scene;
// indicating whether animation is on
static bool onAnimation;
// indicating whether at initial simulation step
static bool initialStep;
static float ballVelocityZ;
static float cameraFocalScale;
static bool dofOn;
static bool softShadowOn;
static bool glossyOn;
static bool aaOn;
static bool motionBlurOn;
static bool giOn;
static Fl_Button* startButton;
static Fl_Button* pauseButton;
static Fl_Button* recordButton;
static Fl_Button* snapShotButton;
static Fl_Value_Slider* ballVelocityZSlider;
static Fl_Value_Slider* cameraFocalScaleSlider;
static Fl_Light_Button* dofLightButton;
static Fl_Light_Button* softShadowLightButton;
static Fl_Light_Button* glossyLightButton;
static Fl_Light_Button* aaLightButton;
static Fl_Light_Button* motionBlurLightButton;
static Fl_Light_Button* giLightButton;
static Fl_Button* cameraChangeButton;
static Fl_Value_Slider* samplesPerFrameSlider;
};
#endif