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Remove: unnecessary repetition
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rg-wood committed Dec 21, 2022
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4 changes: 2 additions & 2 deletions package-lock.json

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2 changes: 1 addition & 1 deletion package.json
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{
"name": "three-meet",
"version": "0.29.0",
"version": "0.29.1",
"description": "A low-fantasy 5E hack for dark times",
"author": "R.G. Wood <[email protected]> (https://grislyeye.com)",
"homepage": "https://github.com/grislyeye/three-meet#readme",
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12 changes: 6 additions & 6 deletions pages/combat/actions.md
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Expand Up @@ -10,7 +10,7 @@ On your round, you can take an [Attack](../../pages/combat/attacks.md), or one o

## Dash

Combat Action
Action

When you take the **Dash Action**, you gain an extra [Move](../../pages/combat/moves.md) for the current turn.

Expand All @@ -20,7 +20,7 @@ When you take the **Dash Action**, you gain an extra [Move](../../pages/combat/m

## Disengage

Combat Action
Action

You can avoid provoking an [Opportunity Attack](../../pages/combat/reactions.md#opportunity-attack) by taking the **Disengage** action.

Expand All @@ -30,7 +30,7 @@ You can avoid provoking an [Opportunity Attack](../../pages/combat/reactions.md#

## Dodge

Combat Action
Action

You focus entirely on avoiding attacks. Until the start of your next **Turn**, any [Attack](../pages/combat/attacks.md) against you has [Disadvantage](../pages/rules/advantage.md) if you can see the attacker, and you make [Cunning](../pages/characters/attributes.md#cunning) [Saves](../pages/rules/rolling/saves.md) with [Advantage](../pages/rules/advantage.md).

Expand All @@ -40,7 +40,7 @@ You focus entirely on avoiding attacks. Until the start of your next **Turn**, a

## Hide

Combat Action
Action

You make a **Cunning Stealth Check** in an attempt to hide. While hidden you have [Advantage](../../pages/rules/advantage.md) on [Attacks](../../pages/combat/attacks.md), and [Attacks](../../pages/combat/attacks.md) against you have [Disadvantage](../../pages/rules/advantage.md).

Expand All @@ -50,7 +50,7 @@ You make a **Cunning Stealth Check** in an attempt to hide. While hidden you hav

## Improvise

Combat Action
Attack

At the GM's discretion, other actions can be improvised. You can also improvise an **Improvised Attack (Melee 1d4, Ranged 1d4)**, such as with a sharp bunch or thrown chair.

Expand All @@ -60,7 +60,7 @@ At the GM's discretion, other actions can be improvised. You can also improvise

## Ready

Combat Action
Action

You can ready a [Reaction](../../pages/combat/reactions.md) before the start of your next turn. Choose a trigger, and an **Action** you will take in response. You can use your **Reaction** to take you **Action** right after your trigger.

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