What's Changed
- Automated dependency updates for GI Loadouts by @renovate in #159
- Automated dependency updates for GI Loadouts by @renovate in #167
- Add test for
output
window by @sdglitched in #169 - Check saving/loading functionality for artifact sets by @sdglitched in #170
- Check saving/loading functionality for weapons by @sdglitched in #171
- Instantiate weapon object when needed by @sdglitched in #175
- Automated dependency updates for GI Loadouts by @renovate in #177
- Automated dependency updates for GI Loadouts by @renovate in #180
- Add test for
scan
window by @sdglitched in #178 - Automated dependency updates for GI Loadouts by @renovate in #183
- Add tests for the remaining part of the codebase by @sdglitched in #184
- Add test of type of weapon by @sdglitched in #187
- Automated dependency updates for GI Loadouts by @renovate in #189
- Update dependency pillow to v11 by @renovate in #188
- Establish testing of the functional part of the codebase by @gridhead in #154
- Update dependencies lockfile to the latest version by @gridhead in #191
- Update all non-major dependencies by @renovate in #182
- Update README.md with correct links for git by @Ank-22 in #194
- Add new character and weapon information released in Genshin Impact v5.0 Phase 2 by @sdglitched in #192
- Add exception handling in the destructor
scan/rule.py
by @sdglitched in #196 - Remove
pytest-memray
from the project dependencies by @gridhead in #195 - Allow including screenshots from the clipboard using keyboard shortcuts + drag-and-drop by @gridhead in #197
- Bump version from v0.1.0 to v0.1.1 by @gridhead in #199
- Fix the GitHub Actions CI after Fedora Linux 41 update by @gridhead in #201
- Update the project documentation by @gridhead in #200
- Add remaining new screenshots after the changes by @gridhead in #202
- Add check for
filepath
to return eitherFalse
orTrue
by @sdglitched in #204
New Contributors
Full Changelog: 0.1.0...0.1.1