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GDT.addResearchItem()

Tyler edited this page Mar 11, 2018 · 1 revision

Add a custom research item to the game.

Parameters

Parameter Data Type Description
research object The custom research item

Example

GDT.addResearchItem({
    id: "Swift Loading",
    name: "Swift loading".localize(),
    v: 4,
    canResearch: function (company) {
        return LevelCalculator.getMissionLevel('Level Design') > 5 // The 'Level Design' level has to 6 or higher
    },
    category: "Level Design",
    categoryDisplayName: "Level Design".localize()
});

Research object

Member Data Type Description
id string The unique identifier of the research item
name string The display name of the research item
v integer The technology level of the research
pointsCost* integer The number of research points that the research item costs
pointsCostAdjustment integer The offset from the points cost lookup table below
duration* integer The time it takes (in milliseconds) to research the item.
category string The category the research belongs to, must be: "Genera", "Dialogs", "AI", "Level Design", "Gameplay", "Engine", "Story/Quests", "Sound", "Graphic", or "World Design"
categoryDisplayName string Almost the same as the normal category property, but this category your research will be placed when you create a custom engine
canResearch function A function which returns whether or not the item can be researched
complete function A callback function which is invoked once the item has been researched
V value Points Cost Duration Dev Cost Engine Points Engine Cost
1 10 8 20K 10 10K
2 15 10 40K 15 30K
4 40 12 120K 30 50K
6 80 14 180K 40 100K
8 100 16 400K 80 140K
10 150 20 600K 120 180K
12 250 25 1.2M 200 350K
14 300 30 1.6M 300 500K

Notes

  • Bolded properties are required.
  • * fields are required when v is not provided (Must use Research.engineItems.push(research) instead).
  • The function for canResearch accepts the Company object as its first parameter.
  • The function for complete accepts the Company object as its first parameter.
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