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Fixes for building gfxr on Windows targetting Android (#159)
Some changes to get Dive Android libraries building on Windows after the GFXR addition. + Triggering gfxr gradle builds and extracting/copying files is now only done inside CMakeLists.txt for the Linux host build, this has been implemented in `scripts/build_android.bat` for Windows. + The gfxr builds for different versions (Debug/Release) are separated so that it's easier to only build one by modifying `BUILD_TYPE` in `scripts/build_android.bat` + Different from the Linux host build, the replay folder is copied to `build_android/Debug/third_party/gfxreconstruct/android/tools/replay/` rather than `build_android/Debug/third_party/gfxreconstruct/android/tools/replay/build/outputs/apk/debug` + Updated documentation I will make a followup CL to update building Android on Linux too.
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