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Merge branch 'main' of github.com:gkjohnson/three-bvh-csg
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gkjohnson committed Aug 29, 2023
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![](./docs/csg-banner.png)

An _experimental, in progress_, flexible, memory compact, fast and dynamic CSG implementation on top of [three-mesh-bvh](https://github.com/gkjohnson/three-mesh-bvh). More than 100 times faster than other BSP-based three.js CSG libraries in complex cases. Contributions welcome!
An _experimental, in progress_, flexible, memory compact, fast and dynamic [Constructive Solid Geometry](https://en.wikipedia.org/wiki/Constructive_solid_geometry) implementation on top of [three-mesh-bvh](https://github.com/gkjohnson/three-mesh-bvh). More than 100 times faster than other BSP-based three.js CSG libraries in complex cases. Contributions welcome!

> **Note**
> All brush geometry must be [two-manifold](https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Polygons-overview-Twomanifold-vs--nonmanifold-polygonal-geometry-htm.html) - or water tight with no triangle interpenetration.
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