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Package Manager package support, .net 4, Unity 2019, Git for Unity, and more #1070
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…for-Unity https://github.com/spoiledcat/Git-for-Unity is now the authoritative source for Git for Unity, so we only need to build the UI bits on top of that library. Most of the work for Git for Unity happens at the https://github.com/Unity-Technologies/Git-for-Unity fork, and the spoiledcat/Git-for-Unity master repo is for hosting lfs, tracking stable branches, and so I can actually have control over who does what on it.
Yes, this is a big one.
This was referenced Aug 13, 2019
Any ETA when this will be merged to master? I'm in the process of upgrading. Thxs :) |
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This is a large refactor to reuse the api source in https://github.com/Unity-Technologies/Git-for-Unity (via a fork in https://github.com/spoiled/Git-for-Unity), so this repo will only concern itself with building the UI.
It also changes the build system to output Package Manager packages, with .net 35 (for Unity 5.6 and above targeting the .net 2.0 profile), and .net 471 (for 2018+ targeting the .net 4 profile). Because there's so many changes to how things are packaged, there's no longer a loader trying to guess which DLLs to load/unload based on the active profile. Instead, there are separate packages for each profile.
This also indirectly switches to using dugite git packages on all platforms, and adds asmdef to all projects.
Fixes #1070 #1068 #1053 #1018 #962 #456