Is a WebGL based 3D engine for my personal experiments.
- Skinning Animation
- Lighting (Direct, Point, Spotlight, Hemispherics)
- Shadow mapping (VSM)
- Bump mapping
- Basic primitives (Cube, Cylinder, Plane, Sphere, Coordinate)
- Camera (Orbit control, First person control)
- Bounding box
- Loaders
- Ogre loader (Script)
- GLTF(based spec0.6, Meshes+Textures+Skin+Animation)
- OBJ Loader(Only support vertices & indices)
- BabylonJS loader (Basic)
- Physics engine (Use Cannon.js)
- Fog
- Skybox
- Reflection texture (Spheric, planar, cubic and projection)
- Create mesh from height map
- Water
- Particle System
- Physically based render (not finish yet)
- Selection octrees
- Billboarding
- Scene graph
- Code refactoring
- Picking
- Post-processes
- Lens flares
- Morph targets
- LOD system
- Sub Mesh
- New physics plugin ammo.js
- Add BabylonJS License