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New Crowdin updates (#682)
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* New translations characterstab.yaml (Portuguese, Brazilian)

* New translations common.yaml (Portuguese, Brazilian)

* New translations conditionals.yaml (Portuguese, Brazilian)

* New translations optimizertab.yaml (Portuguese, Brazilian)

* New translations sidebar.yaml (Portuguese, Brazilian)

* New translations characterstab.yaml (Chinese Simplified)

* New translations common.yaml (Chinese Simplified)

* New translations optimizertab.yaml (Chinese Simplified)

* New translations modals.yaml (Portuguese, Brazilian)

* New translations modals.yaml (Portuguese, Brazilian)

* New translations optimizertab.yaml (Portuguese, Brazilian)
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fribbels authored Nov 4, 2024
1 parent 40e9818 commit 279bee6
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2 changes: 2 additions & 0 deletions public/locales/pt/charactersTab.yaml
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Expand Up @@ -80,6 +80,8 @@ CharacterPreview:
SKILL: PERÍCIA
ULT: PER. SUP.
FUA: ATQ. EXT.
DOTS: "DOTS:"
BREAKS: "QUEBRAS:"
CombatResults:
Header: Resultados do dano de combate
Primary: "Habilidade primária: "
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9 changes: 9 additions & 0 deletions public/locales/pt/common.yaml
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Expand Up @@ -162,6 +162,15 @@ DMGTypes:
BASIC: Dano Básico
SKILL: Dano de Perícia
ULT: Dano de Perícia Suprema
FUA: Dano FuA
DOT: Dano DoT
BREAK: Dano Quebra
CV: CV
ShortDMGTypes:
Basic: Dano Básico
Skill: Dano Pericia
Ult: Dano Ult
Fua: Dano FuA
Dot: Dano DoT
Break: Dano Break
CV: CV
234 changes: 234 additions & 0 deletions public/locales/pt/conditionals.yaml

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303 changes: 303 additions & 0 deletions public/locales/pt/modals.yaml

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64 changes: 43 additions & 21 deletions public/locales/pt/optimizerTab.yaml
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Expand Up @@ -3,43 +3,45 @@ CharacterSelector:
Lightcone: Cone de luz
Presets: Predefinições
Target: Meta de otimização
ResultsPlaceholder: Achar melhores rsultados
ResultsPlaceholder: Achar melhores resultados
TargetPlaceholder: Organizado por
EidolonPlaceholder: E
SuperimpositionPlaceholder: S
LightconePassives: Passivas do cone de luz
CharacterPassives: Passivas do personagem
NoConditionals: Sem passivas condicionais
NoTeamConditionals: Sem passivas coondicionais da equipe
ResultLimitN: "Achar os {{limit}} melhores resultados"
ResultLimitN: "Achar os {{limit}} melhores"
MainStats: Atributos principais
Sets: Sets
SortOptions:
DMGLabel: Cálculo de dano
StatLabel: Atributos
COMBO: Organizado por Dano de Combo
COMBO: Organizado por Combo DMG
BASIC: Organizado por Dano Básico
SKILL: Organizado por Dano de Perícia
ULT: Organizador por Dano de Perícia Suprema
FUA: Organizado por Dano de Ataque Extra
DOT: Organizado por Dano de DoT
BREAK: Organizado por Dano de Quebra
ULT: Organizado por Ult DMG
FUA: Organizado por Dano FuA
DOT: Organizado por Dano DoT
BREAK: Organizado por Break DMG
HEAL: Organizado por Cura
SHIELD: Organizado por Escudo
HP: "Organizado por $t(common:ReadableStats.HP)"
ATK: "Organizador por $t(common:ReadableStats.ATK)"
DEF: "Organizador por $t(common:ReadableStats.DEF)"
SPD: "Organizador por $t(common:ReadableStats.SPD)"
CR: "Organizador por $t(common:ReadableStats.CRIT Rate)"
CD: "Organizador por $t(common:ReadableStats.CRIT DMG)"
EHR: "Organizador por $t(common:ReadableStats.Effect Hit Rate)"
RES: "Organizador por $t(common:ReadableStats.Effect RES)"
BE: "Organizador por $t(common:ReadableStats.Break Effect)"
OHB: "Organizador por $t(common:ReadableStats.Outgoing Healing Boost)"
ERR: "Organizador por $t(common:ReadableStats.Energy Regeneration Rate)"
DMG: Organizador por Dano Elemental
EHP: Organizador por HP Efetivo
ATK: "Organizado por $t(common:ReadableStats.ATK)"
DEF: "Organizado por $t(common:ReadableStats.DEF)"
SPD: "Organizado por $t(common:ReadableStats.SPD)"
CR: "Organizado por $t(common:ReadableStats.CRIT Rate)"
CD: "Organizado por $t(common:ReadableStats.CRIT DMG)"
EHR: "Organizado por $t(common:ReadableStats.Effect Hit Rate)"
RES: "Organizado por $t(common:ReadableStats.Effect RES)"
BE: "Organizado por $t(common:ReadableStats.Break Effect)"
OHB: "Organizado por $t(common:ReadableStats.Outgoing Healing Boost)"
ERR: "Organizado por $t(common:ReadableStats.Energy Regeneration Rate)"
DMG: Organizado por Dano Elemental
EHP: Organizado por HP Efetivo
OptimizerOptions:
Header: Opções do otimizador
PriorityFilter: Filtro de prioridade de char
PriorityFilter: Filtro de prioridade
Priority:
Header: Prioridade
Label: "# {{rank}} - $t(common:Characters.{{id}}.Name)"
Expand All @@ -50,6 +52,11 @@ OptimizerOptions:
MinEnhance:
Header: Melhoria mín.
Label0: "+0"
Label3: "+3"
Label6: "+6"
Label9: "+9"
Label12: "+12"
Label15: "+15"
MinRarity:
Header: Raridade min.
Label2: 2 ★ +
Expand All @@ -58,6 +65,11 @@ OptimizerOptions:
Label5: 5 ★ +
BoostMain:
Header: Melhorar atributo principal
Label3: "+3"
Label6: "+6"
Label9: "+9"
Label12: "+12"
Label15: "+15"
AdvancedOptions:
Header: Opções avançadas
EnemyConfigButtonText: Configurações de inimigo
Expand All @@ -84,6 +96,11 @@ Grid:
ERR: ERR
DMG: DANO
EHP: EHP
WEIGHT: |-
PESO
ATR.
HEAL: CURA
SHIELD: ESCUDO
BASIC: |-
DANO
BÁSICO
Expand Down Expand Up @@ -120,6 +137,11 @@ Grid:
ERR: Σ ERR
DMG: Σ DANO
EHP: EHP
WEIGHT: |-
PESO
ATR.
HEAL: CURA
SHIELD: ESCUDO
BASIC: |-
DANO
BÁSICO
Expand Down Expand Up @@ -357,7 +379,7 @@ MinMaxFilters:
BREAKLabel: Quebra
COMBOLabel: COMBO
ComboFilter:
Header: Dano Combo rotação de habil.
Header: Rotação para Dano Combo
ModeSelector:
Simple: Simples
Advanced: Avançado
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2 changes: 1 addition & 1 deletion public/locales/pt/sidebar.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ Optimization:
Characters: Personagens
Import: Importar / Salvar
Settings: Configurações
Start: Começando
Start: Como Usar
Links:
Title: Links
Changelog: Changelog
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2 changes: 2 additions & 0 deletions public/locales/zh/charactersTab.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,8 @@ CharacterPreview:
SKILL: 战技
ULT: 终结技
FUA: 追加攻击
DOTS: "持续伤害次数"
BREAKS: "击破次数"
CombatResults:
Header: 战斗伤害结果
Primary: "主要伤害: "
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9 changes: 9 additions & 0 deletions public/locales/zh/common.yaml
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Expand Up @@ -162,6 +162,15 @@ DMGTypes:
BASIC: 普攻伤害
SKILL: 战技伤害
ULT: 终结技伤害
FUA: 追加攻击伤害
DOT: 持续伤害
BREAK: 击破伤害
CV: 暴击值
ShortDMGTypes:
Basic: 普攻伤害
Skill: 战技伤害
Ult: 终结技伤害
Fua: 追加攻击伤害
Dot: 持续攻击伤害
Break: 击破伤害
CV: 暴击值
22 changes: 22 additions & 0 deletions public/locales/zh/optimizerTab.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,8 @@ SortOptions:
FUA: 按追加攻击伤害排序
DOT: 按持续伤害排序
BREAK: 按击破伤害排序
HEAL: 按治疗值排序
SHIELD: 按护盾值排序
HP: "按$t(common:ReadableStats.HP)排序"
ATK: "按$t(common:ReadableStats.ATK)排序"
DEF: "按$t(common:ReadableStats.DEF)排序"
Expand All @@ -50,6 +52,11 @@ OptimizerOptions:
MinEnhance:
Header: 最小强化等级
Label0: "+0"
Label3: "+3"
Label6: "+6"
Label9: "+9"
Label12: "+12"
Label15: "+15"
MinRarity:
Header: 最小稀有度
Label2: 2 ★ +
Expand All @@ -58,6 +65,11 @@ OptimizerOptions:
Label5: 5 ★
BoostMain:
Header: 提升主属性
Label3: "+3"
Label6: "+6"
Label9: "+9"
Label12: "+12"
Label15: "+15"
AdvancedOptions:
Header: 高级选项
EnemyConfigButtonText: 敌人配置
Expand All @@ -84,6 +96,11 @@ Grid:
ERR: 能量恢复
DMG: 增伤
EHP: 有效生命
WEIGHT: |-
属性
权重
HEAL: 治疗值
SHIELD: 护盾值
BASIC: |-
普攻
伤害
Expand Down Expand Up @@ -120,6 +137,11 @@ Grid:
ERR: Σ 能量
DMG: Σ 增伤
EHP: 有效生命
WEIGHT: |-
属性
权重
HEAL: 治疗值
SHIELD: 护盾值
BASIC: |-
普攻
伤害
Expand Down

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