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Mechanical sound support part 4 #506
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…component. Have mechsoundcomponent inherit from monobehaviour directly. Update mechsoundinspector to inherit from unity editor directly and by adding a propertydrawer to handle mechsound appearance. Initialize soundlist in mechsoundscomponent.
…he MechSound Drawer. Handle when no component attached to the gameobject implements it.
…om methods, refactor handling of audio clip playing using an established gameobject's audiosource, and moved call to update event into OnEnable method. Also deleted mechsounddata and some other minor cleanup.
…changes and then playing the clips under round robin selection.
…ts: plunger, drain, bumper.
convenient especially prefabs.
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Glad to see this make its way into the main branch. To credit me, just use my name: Arthur Kehrwald. |
This was referenced Jan 30, 2025
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This is @arthurkehrwald's branch rebased, including a few more fixes for #500.
Many thanks to @Mr-Jay-Gatsby, @linojon and @arthurkehrwald for working on this. Please let me all know how you want to be credited in
package.json
and elsewhere.This PR closes #449, #453, #466 and #495.