a pomelo unity chat sample
- pure c# code
- support proto,dict cache
- poll mode only and all delegate at main thread
- support tls
- use LitJson
you can use pomelo's proto generator to generate the stub msg
Use the sample server at this link [https://github.com/NetEase/chatofpomelo-websocket]. or use submodule just
cd game-server
npm install -d
node app
client:
pomeloBehaviour client;
client.ConnectServer(host, port, Pomelo.DotNetClient.ClientProtocolType.TLS);
server:
//app.js
app.set('connectorConfig',{
connector: pomelo.connectors.hybridconnector,
useDict: true,
// enable useProto
useProtobuf: true
,ssl: {
ca: [fs.readFileSync('./keys/out/CA/ca.crt')],
pfx: fs.readFileSync('./keys/out/newcert/server.pfx'),
// This is necessary only if using the client certificate authentication.
//requestCert: true,
//rejectUnauthorized: true
}
});
if you want change the verify of the server, change the code of
TransporterSSL.ValidateServerCertificate
unity 5.6.0 pomelo 2.2.x Windows
just run the newest chatofpomelo-websocket game-server, and open the project with untiy3d and play it.
sometime unity socket BeginConnect will not return(maybe Unity Editor's bug[TCP Socket Async BeginSend never happens]), re-compile script or restart will fix this