Scriptable content spawner for Unity3D.
... which you'd like to spawn have to be located in Resources folder. URL is path starting from there.
The ScreenPlay definition file has to be in the same folder as the binary or in top folder of your project. It needs to be valid Json and have the following structure:
{ "_screenPlayItems":[ { "url":"bowling_noise", "delay": { "seconds":2.0, "type":0 }, "type":1 }, { "url":"sunset_image", "delay": { "seconds":1.0, "type":1 }, "type":2 }, ... ] }
0 .... unknown
1 .... Audio
2 .... Image
0 .... absolute to play command
1 .... relative to previous item
2 .... relative to previous item, but is spawned by a temporal offset (to allow sync with audio)