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This release finally gives some long-overdue love to the Mastermind tab and binds set. Changes ------- * reorganizes the tab to be a bit more intuitive and cleaner * integrates the classic Sandolphan binds with the by-name selection binds and the next/prev pet binds. * removes the broken parts of "Bodyguard Mode" that CityBinder had added long ago that never worked completely. What works ---------- * Select-by-name now works correctly assuming pet names can be uniquely determined. That means that the default pet names for most powersets are not going to work, and some pets will need to be renamed in-game. * Any number and combination of pets can be specified for "Bodyguard Mode" which is a one-key bind to put the selected pets into Defensive / Follow mode. * The Sandolphan stance and action binds can be applied to all pets, pets by power level (minion, lieutenants, boss), or to the selected pet. Pets selected by-name and with the next/previous pet binds count for this. What needs work --------------- * The algorithm to determine unique pet names only uses the longest word of multi-word pet names. This causes problems distinguishing, for instance, between "Howler Wolf" and "Alpha Howler Wolf". This can probably be improved. * Not having unique pet names will cause a warning dialog when you try to write binds. This will occur if your archetype is Mastermind, regardless of whether the by-name binds or the Sandolphan binds are filled out. This will be improved. * Using the next/previous selection binds will put pets into "chatty" mode if they had been toggled into quiet mode. This will hopefully be fixed eventually. Please dust off your Masterminds and give it a spin. As always, please open issues with anything you find.
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<html> | ||
<head><title>Bodyguard Mode Binds</title></head> | ||
<body> | ||
<h2>Bodyguard Mode Binds</h2> | ||
<p>"Bodyguard Mode" is a feature of Mastermind pets that enable them to share / reduce damage taken by the Mastermind. Setting pets to "Defensive / Follow" or "Defensive / Stay" or "Defensive / Goto" will put them into Bodyguard Mode.</p> | ||
<p>With BindControl, you can specify which pets you'd like to function as bodyguards, and set them all into that mode (Defensive / Follow) with a single keystroke. "Stay" is also available for the bodyguarding pets.</p> | ||
<p>For this feature to work reliably, each pet has to have a unique name in-game, and those names have to be entered into BindControl.</p> | ||
<p>Telling pets to attack or move or putting them into Aggressive or Passive mode will take them out of Bodyguard Mode. They can be returned to Bodyguard Mode at any time by using one of the Bodyguard Mode binds.</p> | ||
</body> | ||
</html> |
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<html> | ||
<head><title>Pet By-Name Binds</title></head> | ||
<body> | ||
<h2>Pet By-Name Binds</h2> | ||
<p>These binds allow you to select pets by-name. This is simply an alternative to selecting pets directly by their position in the pet list. As Masteminds can rename their pets, you can specify the name you want to use.</p> | ||
<p>The game will attempt to match the first closest match to the specified name. For instance, if your pet is named "Maximillian" the bind could use "Max" and, assuming you didn't also have a pet named "Maximus," the bind would work.</p> | ||
</body> | ||
</html> |
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<html> | ||
<head><title>Pet Names</title></head> | ||
<body> | ||
<h2>Pet Names</h2> | ||
<p>In order for the various pet selection and command keys to work most properly, your pets need to have unique names. This means, for most powersets, that you'll need to rename one or more of your pets from the default, most likely two minions and a lieutenant, using the in-game "Rename Pet" function.</p> | ||
<p>Once you have uniquely named your pets in-game, you need to input the names you have chosen into BindControl. If you ever rename your pets in-game again, you'll need to update the names in BindControl and rewrite your bind files.</p> | ||
<p>The "Default" button will change BindControl's names to the default pet names for your powerset. This will likely put the name fields into an error state, as the default names contain duplicates, and BindControl will detect this.</p> | ||
<p>If you don't intend to use the by-name selection binds or Bodyguard Mode, you can leave these names blank or otherwise in an error state, but this is strongly not recommended.</p> | ||
</body> | ||
</html> |
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<html> | ||
<head><title>Pet One-Key Select Binds</title></head> | ||
<head><title>Pet Previous / Next Binds</title></head> | ||
<body> | ||
<h1>Pet One-Key Select Binds</h1> | ||
<p>These binds are a system of pet selection that enables next-pet / previous-pet keybinds. This is useful, for instance, | ||
<h1>Pet Previous / Next Binds</h1> | ||
<p>These binds are a system of pet selection that enables previous-pet / next-pet keybinds. This is useful, for instance, | ||
for players wishing to buff each pet without having to select each one directly.</p> | ||
<p>Increase / Decrease Pet Group Size is used to tell the binds the size of your group of pets. This is necessary because | ||
keybinds have no way of knowing your group size, and therefore are not able to "wrap around" from the last pet to the | ||
keybinds have no way of knowing your pet group size, and therefore are not able to "wrap around" from the last pet to the | ||
first without being told the size of the group.</p> | ||
</body> | ||
</html> |
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