Releases: elytra/ThermionicsWorld
1.0.1: Configurability
By popular demand:
-
Neo-Hell can now be turned off completely, so that this mod only registers its blocks and recipes. This allows pack-makers to tweak in different ways to obtain gemrocks, or biome-tweak them into other nether replacements.
-
Neo-Hell can be remapped to other dimension IDs! This mod will unregister whatever it finds on the ID you name, so replacing The End or the Overworld are both possible, or existing on a completely different ID works too. The caveat here is that T|W doesn't currently add any way to travel between dimensions. How you get there is up to you.
1.0: The "oops, I thought I already released this" release
This release is fixed up for Minecraft 1.12.2 and contains only minor bugfixes up from the previous 1.12.1 ci builds:
Changes this version
- Liquid Pain once again correctly lifts up items and boats
- The overlay when immersed in Liquid Pain is now pink instead of white (or blue, depending on MC ver).
World compatibility
Future versions will be world-compatible with this build. This is the first Github release, but Neo-Hell has been stable through several versions as a private project. Much like Minecraft's world-compatibility, the world-gen may change in a future version, with all blocks, items, and existing terrain unaffected. This means you might see hard corners at the border between an old generator and a new one; I will take care to mention it in the release notes if I expect this to happen.
Issues still outstanding
- Worldgen is still a little slow. You may get messages from Forge about cascading worldgen lag: This happens when a magma spike protrudes into a neighboring chunk in the negative X/Z direction. These spikes may need to be deferred to a later worldgen stage in the future, but the generation won't cascade very far in practice. The main effort for now is streamlining the terrain shape generator, since benchmarking suggests that's the main source of generation lag.
- No biome generates Soylent yet, and there's no way to drink it.
- Fog isn't showing up for some reason. I suspect something changed upstream and now both WorldProvider and Biome fog colors are being ignored, it'll just be a matter of tracing the rendering path back to see what it consults now.