Releases: eArmada8/Ys8_IT3
Releases · eArmada8/Ys8_IT3
v1.1.1
v1.1.0
- All material data (shader assignments and parameters, texture assignments and parameters) are now stored in material_metadata.json inside the export folder. Submesh .material files are now only pointer files, and both ys8_it3_export_assets.py and ys8_gltf_to_meshes.py output the same format .material files.
- Implement true BZ mode 2 compression (thank you to Kyuuhachi!). VPA9 is no longer converted to VPAX on import, but is now imported as true VPA9. Additionally, all other new blocks will be compressed with BZ mode 2 if the model uses VPA9.
Please note - .material files from versions older than v1.1.0 are not compatible with this version! Please backup your work, import your files into IT3 with the version it was unpacked with, and then export your files again with this new version to get metadata in the new format.
v1.0.4
v1.0.3
v1.0.2
v1.0.1
- Importer now works with VP11 (Ys IX) models
- Importer can create a custom bone palette (BON3 section)
- glTF exporter was broken for VPA7/8 (Ys VII/MoC) models with all the changes to the mesh exporter, it is fixed now and can once again export older models
- glTf exporter can once again properly skip non-rendered meshes
- Experimental glTF to meshes tool
- Texture flag correction Note: please delete and re-export all .material files, .material files created with v1.0.0 are not compatible with v1.0.1.