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Releases: eArmada8/Ys8_IT3

v1.1.1

04 Aug 02:11
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  • Add support for updated Blender plugin that outputs .vb0 files (needed for Blender 4.x, tested with plugin commit 5fd206c).

v1.1.0

15 May 02:00
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  • All material data (shader assignments and parameters, texture assignments and parameters) are now stored in material_metadata.json inside the export folder. Submesh .material files are now only pointer files, and both ys8_it3_export_assets.py and ys8_gltf_to_meshes.py output the same format .material files.
  • Implement true BZ mode 2 compression (thank you to Kyuuhachi!). VPA9 is no longer converted to VPAX on import, but is now imported as true VPA9. Additionally, all other new blocks will be compressed with BZ mode 2 if the model uses VPA9.

Please note - .material files from versions older than v1.1.0 are not compatible with this version! Please backup your work, import your files into IT3 with the version it was unpacked with, and then export your files again with this new version to get metadata in the new format.

v1.0.4

29 Apr 05:35
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  • Convert VPA9 to VPAX on import. This is a workaround for VPA9 support.
  • Separate compression functions into its own library.

v1.0.3

25 Apr 21:43
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  • Removed the 64-byte alignment data from .material, as it was unnecessary.
  • The import script no longer deletes VPAX/VP11 blocks. Now, if no submeshes are found in the meshes folder, an empty invisible mesh is inserted as a placeholder.

v1.0.2

24 Apr 04:09
2437ee0
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  • README updated, adding URL to Tutorial wiki.
  • Update VPAX vertex buffer semantics to always include TANGENT and TEXCOORD_2 as Ys IX requires this
  • Importer can set a custom material variant (RTY2 section)

v1.0.1

21 Apr 19:47
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  • Importer now works with VP11 (Ys IX) models
  • Importer can create a custom bone palette (BON3 section)
  • glTF exporter was broken for VPA7/8 (Ys VII/MoC) models with all the changes to the mesh exporter, it is fixed now and can once again export older models
  • glTf exporter can once again properly skip non-rendered meshes
  • Experimental glTF to meshes tool
  • Texture flag correction Note: please delete and re-export all .material files, .material files created with v1.0.0 are not compatible with v1.0.1.

v1.0.0

17 Apr 02:43
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  • Initial Release