patch version: 0.1.2-18 #9
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# SPDX-FileCopyrightText: 2023 Simon Dalvai <[email protected]> | |
# SPDX-License-Identifier: CC0-1.0 | |
name: CI/CD desktop | |
on: | |
push: | |
paths: | |
- "version" | |
- ".github/workflows/upload-dekstop.yml" | |
- "game/export_presets.desktop.example" | |
env: | |
GODOT_VERSION: 4.2.1 | |
PROJECT_NAME: FutsalManager | |
WORKING_DIR: game | |
jobs: | |
deploy: | |
runs-on: ubuntu-latest | |
if: github.ref == 'refs/heads/prod' | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Cache Godot files | |
id: cache-godot | |
uses: actions/cache@v3 | |
with: | |
path: | | |
~/.local/share/godot/** | |
/usr/local/bin/godot | |
~/.config/godot/** | |
key: ${{ runner.os }}-godot-${{ env.GODOT_VERSION }} | |
- name: Read version number and version code | |
run: | | |
echo "VERSION_NAME=$(cat version | cut -f1 -d-)" >> $GITHUB_ENV | |
echo "VERSION_CODE=$(cat version | cut -f2 -d-)" >> $GITHUB_ENV | |
- name: Download and config Godot Engine linux server and templates | |
if: steps.cache-godot.outputs.cache-hit != 'true' | |
run: | | |
wget -q https://downloads.tuxfamily.org/godotengine/${{ env.GODOT_VERSION }}/Godot_v${{ env.GODOT_VERSION }}-stable_linux.x86_64.zip | |
wget -q https://downloads.tuxfamily.org/godotengine/${{ env.GODOT_VERSION }}/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz | |
mkdir ~/.cache | |
mkdir -p ~/.config/godot | |
mkdir -p ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable | |
unzip Godot_v${{ env.GODOT_VERSION }}-stable_linux.x86_64.zip | |
mv Godot_v${{ env.GODOT_VERSION }}-stable_linux.x86_64 /usr/local/bin/godot | |
unzip Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz | |
mv templates/* ~/.local/share/godot/export_templates/${{ env.GODOT_VERSION }}.stable | |
rm -f Godot_v${{ env.GODOT_VERSION }}-stable_linux.x86_64.zip Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz | |
godot --headless --editor --quit | |
#################### | |
# WINDOWS | |
#################### | |
# TODO install and configure rcedit tool https://github.com/electron/rcedit | |
# to create icon in Windows | |
- name: Prepare export_presets.cfg for Windows | |
run: cp ${{ env.WORKING_DIR }}/export_presets.windows.example ${{ env.WORKING_DIR }}/export_presets.cfg | |
- name: Export Godot 4 | |
run: godot --headless --path ${{ env.WORKING_DIR }}/ --export-release 'Windows Desktop' ../${{ env.PROJECT_NAME }}.exe | |
- name: Create zip file | |
run: zip ${{ env.PROJECT_NAME }}-Windows.zip ${{ env.PROJECT_NAME }}.exe ${{ env.PROJECT_NAME }}.pck | |
- name: Upload binaries to Github release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ./${{ env.PROJECT_NAME }}-Windows.zip | |
asset_name: ${{ env.PROJECT_NAME }}-Windows.zip | |
tag: ${{ env.VERSION_NAME }}-${{ env.VERSION_CODE }} | |
overwrite: true | |
body: "FutsalManager - version: ${{ env.VERSION_NAME }} code: ${{ env.VERSION_CODE }}" | |
#################### | |
# Linux | |
#################### | |
- name: Prepare export_presets.cfg for Linux | |
run: cp ${{ env.WORKING_DIR }}/export_presets.linux.example ${{ env.WORKING_DIR }}/export_presets.cfg | |
- name: Export Godot 4 | |
run: godot --headless --path ${{ env.WORKING_DIR }}/ --export-release 'Linux/X11' ../${{ env.PROJECT_NAME }}-Linux.x86_64 | |
- name: Upload binaries to Github release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ./${{ env.PROJECT_NAME }}-Linux.x86_64 | |
asset_name: ${{ env.PROJECT_NAME }}-Linux.x86_64 | |
tag: ${{ env.VERSION_NAME }}-${{ env.VERSION_CODE }} | |
overwrite: true | |
body: "FutsalManager - version: ${{ env.VERSION_NAME }} code: ${{ env.VERSION_CODE }}" |