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laoding screens: save game in own thread #145

laoding screens: save game in own thread

laoding screens: save game in own thread #145

Workflow file for this run

# SPDX-FileCopyrightText: 2023 Simon Dalvai <[email protected]>
# SPDX-License-Identifier: CC0-1.0
name: iOS upload
on:
push:
# paths:
# - ".github/workflows/upload-ios.yml"
# - "exportOptions.plist"
# - "export_presets.ios.example"
env:
GODOT_VERSION: 4.3
PROJECT_NAME: FutsalManager
WORKING_DIRECTORY: game
BUILD_CERTIFICATE_BASE64: ${{ secrets.IOS_BUILD_CERTIFICATE_BASE64 }}
P12_PASSWORD: ${{ secrets.IOS_P12_PASSWORD }}
BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.IOS_PROVISION_PROFILE_BASE64 }}
KEYCHAIN_PASSWORD: ${{ secrets.IOS_KEYCHAIN_PASSWORD }}
jobs:
deploy:
if: github.ref == 'refs/heads/main'
runs-on: macos-latest
steps:
- name: Checkout source code
uses: actions/checkout@v3
# https://docs.github.com/en/actions/deployment/deploying-xcode-applications/installing-an-apple-certificate-on-macos-runners-for-xcode-development
- name: Install the Apple certificate and provisioning profile
run: |
# create variables
CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12
PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision
KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db
# import certificate and provisioning profile from secrets
echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode -o $CERTIFICATE_PATH
echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode -o $PP_PATH
# create temporary keychain
security create-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH
security set-keychain-settings -lut 21600 $KEYCHAIN_PATH
security unlock-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH
# import certificate to keychain
security import $CERTIFICATE_PATH -P "$P12_PASSWORD" -A -t cert -f pkcs12 -k $KEYCHAIN_PATH
security list-keychain -d user -s $KEYCHAIN_PATH
# apply provisioning profile
mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles
- name: Create export_presets.cfg
run: cp game/export_presets.ios.example game/export_presets.cfg
- name: Extract Provisioning profile UUID and create GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE env variable
run: |
PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision
echo "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE=$(grep -a -A 1 'UUID' $PP_PATH | grep string | \
sed -e "s|<string>||" -e "s|</string>||" | tr -d '\t')" >> $GITHUB_ENV
- name: Export XCode project
uses: dulvui/godot4-ios-export@v1
env:
CODE_SIGN_IDENTITY: "Apple Distribution"
with:
working-directory: $WORKING_DIRECTORY
godot-version: $GODOT_VERSION
- name: Publish the App on TestFlight
if: success()
run: |
xcrun altool \
--upload-app \
-t ios \
-f *.ipa \
-u "${{ secrets.IOS_APPLE_ID_USERNAME }}" \
-p "${{ secrets.IOS_APPLE_ID_PASSWORD }}" \
--verbose