player list: fix contract dates #133
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# SPDX-FileCopyrightText: 2023 Simon Dalvai <[email protected]> | |
# SPDX-License-Identifier: CC0-1.0 | |
name: iOS upload | |
on: | |
push: | |
# paths: | |
# - ".github/workflows/upload-ios.yml" | |
# - "exportOptions.plist" | |
# - "export_presets.ios.example" | |
env: | |
GODOT_VERSION: 4.3 | |
PROJECT_NAME: FutsalManager | |
WORKING_DIRECTORY: game | |
BUILD_CERTIFICATE_BASE64: ${{ secrets.IOS_BUILD_CERTIFICATE_BASE64 }} | |
P12_PASSWORD: ${{ secrets.IOS_P12_PASSWORD }} | |
BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.IOS_PROVISION_PROFILE_BASE64 }} | |
KEYCHAIN_PASSWORD: ${{ secrets.IOS_KEYCHAIN_PASSWORD }} | |
jobs: | |
deploy: | |
if: github.ref == 'refs/heads/main' | |
runs-on: macos-latest | |
steps: | |
- name: Checkout source code | |
uses: actions/checkout@v3 | |
# https://docs.github.com/en/actions/deployment/deploying-xcode-applications/installing-an-apple-certificate-on-macos-runners-for-xcode-development | |
- name: Install the Apple certificate and provisioning profile | |
run: | | |
# create variables | |
CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12 | |
PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision | |
KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db | |
# import certificate and provisioning profile from secrets | |
echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode -o $CERTIFICATE_PATH | |
echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode -o $PP_PATH | |
# create temporary keychain | |
security create-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
security set-keychain-settings -lut 21600 $KEYCHAIN_PATH | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
# import certificate to keychain | |
security import $CERTIFICATE_PATH -P "$P12_PASSWORD" -A -t cert -f pkcs12 -k $KEYCHAIN_PATH | |
security list-keychain -d user -s $KEYCHAIN_PATH | |
# apply provisioning profile | |
mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles | |
cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles | |
- name: Create export_presets.cfg | |
run: cp game/export_presets.ios.example game/export_presets.cfg | |
- name: Extract Provisioning profile UUID and create GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE env variable | |
run: | | |
PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision | |
echo "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE=$(grep -a -A 1 'UUID' $PP_PATH | grep string | \ | |
sed -e "s|<string>||" -e "s|</string>||" | tr -d '\t')" >> $GITHUB_ENV | |
- name: Export XCode project | |
uses: dulvui/godot4-ios-export@v1 | |
env: | |
CODE_SIGN_IDENTITY: "Apple Distribution" | |
with: | |
working-directory: $WORKING_DIRECTORY | |
godot-version: $GODOT_VERSION | |
- name: Publish the App on TestFlight | |
if: success() | |
run: | | |
xcrun altool \ | |
--upload-app \ | |
-t ios \ | |
-f *.ipa \ | |
-u "${{ secrets.IOS_APPLE_ID_USERNAME }}" \ | |
-p "${{ secrets.IOS_APPLE_ID_PASSWORD }}" \ | |
--verbose | |