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dranelol/AIBehaviourExamples
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Matthew Williamson mcw4553 Ryan Adair rma5149 August Montalbano agm1564 Matthew Wallace mbw5861 To test each part of the assignment, either load the scene named relative to the section, or double-click the executable named relative to the section in the "builds" directory. INSTRUCTIONS Seek: WASD to move Arrive: WASD to move, space to assign new arrival locaton Offset Pursuit: WASD to move Flee: WASD to move Hide: WASD to move Wall Avoidance: N/A Wander: N/A Flocking: Click and drag the baby to assign new flocking location Zombie Outbreak: N/A Additional Info: For our "extra" scene, we created a zombie simulation. Our "human" objects, as blue capsules, simulate wander behaviour, wall avoidance behaviour, and flee behaviour
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