Releases: djpadbit/Sound-Physics
Releases · djpadbit/Sound-Physics
1.0.10 Patch 1
Versions
I'll try to keep the 1.15.2 and 1.16.3 versions a bit more up to date and release it alongside the 1.12.2 version for now on. (I don't know for how long it'll last)
Fixed
- #44 (Elytra hanging the game)
- Elytra sound not working in 1.15.2
- Underwater ambiance sounds being converted in 1.15.2
1.0.10 Release
Added
- Echo on sounds (can be configured with the Global Echo Multiplier setting)
- IC2 Compatibility
Changed
- Updated Forge to 14.23.5.2847
- Unifed setLastSoundCategory & setLastSoundName
Fixed
1.0.9 Release
Added
- Global Volume Multiplier config option
Changed
- Removed Dynamic Envrionement Evaluation (for now)
- Global Volume Multiplier now only applies to affected sounds (Can be changed in config)
Fixed
1.0.8 Patch 1
Changed
- Simplifed the snow air absorbtion
Fixed
- Dynamic Surroundings not properly working on versions 3.5.x.x
- Muffled snow footstep sounds
- IR 1.7.0+ compatiblity
1.0.8 Release
Added
- Immersive Railroading compatibility
- Exception catching in the environment evaluation
Changed
- Sound Physics now uses a proper logger rather than just printing to stdout
- Sound Physics now uses an AT rather than trying to read a private field with FieldUtils
- The number of ray bounces config has been removed as it was useless
Fixed
- Computronics sounds being muffled on servers without Sound Physics
- Soulsand step sounds being muffled
- Client mod rejection with Sound Physics on server
- Null entity sounds crashing the game
1.0.7 Release
Note : If you're on a server with Computronics that doesn't have Sound Physics and you have it, you should probably disable the Computronics patching as sounds will sound muffled.
Added
- Server support (still kind of experimental but should work). It will allow sounds to be heard from a lot further away and fix computronics because the new fixes are only possible on the server side
- Config for max ray distance
Fixed
- Only the harp note block sound gets processed
- Computronics sounds positions, now sounds come from where they are supposed to (In front of the speaker)
- Dynamic environment evaluation thing again
- Shouldn't straight up crash the game anymore if the sound system didn't load correctly
Known bugs :
- Computronics can have muffled sounds if only the client has Sound Physics.
1.0.6 Release
Added
- Snow absorption, now when it's snowing sounds will get slightly muffled (can be turned off in settings)
- Note blocks are now affect by Sound Physics (can be changed in settings)
- More config options for logging and debugging. Also moved stereo downmix logging to the misc section
Fixed
- Dynamic environment evaluation thing (i still wouldn't recommend using it, especially with computronics sounds playing)
- Computronics sounds cutting off way too fast when getting too far from the source
Known bugs
- Only the harp note block sound gets processed
1.0.5 Patch 2
Bugfix
- Fixed new dynamic surroundings version's sounds not getting recognized (quick hack)
1.0.5 Patch 1
Bugfix
- Fixed bug where sounds with "ui" in their name such as the liquid sounds didn't get converted
1.0.5 Release
Added
- Computronics compatibility
- Automatic stero to mono downmixing
- Dynamic environment evaluation (disabled by default, would not recommend)