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Releases: djpadbit/Sound-Physics

1.0.10 Patch 1

04 Oct 16:06
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Versions

I'll try to keep the 1.15.2 and 1.16.3 versions a bit more up to date and release it alongside the 1.12.2 version for now on. (I don't know for how long it'll last)

Fixed

  • #44 (Elytra hanging the game)
  • Elytra sound not working in 1.15.2
  • Underwater ambiance sounds being converted in 1.15.2

1.0.10 Release

07 Sep 16:43
9e81d40
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Added

  • Echo on sounds (can be configured with the Global Echo Multiplier setting)
  • IC2 Compatibility

Changed

  • Updated Forge to 14.23.5.2847
  • Unifed setLastSoundCategory & setLastSoundName

Fixed

  • #31 (Cubic Chunks compatibility)
  • #36 (Reverb in The Midnight)
  • #42 (Crash inside sound downmixer)
  • Fix Dynamic Surroudings multiplying sound volume again

1.0.9 Release

31 May 23:41
d57704f
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Added

  • Global Volume Multiplier config option

Changed

  • Removed Dynamic Envrionement Evaluation (for now)
  • Global Volume Multiplier now only applies to affected sounds (Can be changed in config)

Fixed

  • #25 (The Betweenlands rift sounds being converted to mono)
  • #27 (The Midnight Compatibility)
  • #29 (Portal sounds being converted to mono)
  • #30 (Sounds being offset when player is inside)

1.0.8 Patch 1

24 Nov 19:23
ce1f3e2
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Changed

  • Simplifed the snow air absorbtion

Fixed

  • Dynamic Surroundings not properly working on versions 3.5.x.x
  • Muffled snow footstep sounds
  • IR 1.7.0+ compatiblity

1.0.8 Release

12 Aug 15:08
7a61e30
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Added

  • Immersive Railroading compatibility
  • Exception catching in the environment evaluation

Changed

  • Sound Physics now uses a proper logger rather than just printing to stdout
  • Sound Physics now uses an AT rather than trying to read a private field with FieldUtils
  • The number of ray bounces config has been removed as it was useless

Fixed

  • Computronics sounds being muffled on servers without Sound Physics
  • Soulsand step sounds being muffled
  • Client mod rejection with Sound Physics on server
  • Null entity sounds crashing the game

1.0.7 Release

20 Jun 19:50
7d71747
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Note : If you're on a server with Computronics that doesn't have Sound Physics and you have it, you should probably disable the Computronics patching as sounds will sound muffled.

Added

  • Server support (still kind of experimental but should work). It will allow sounds to be heard from a lot further away and fix computronics because the new fixes are only possible on the server side
  • Config for max ray distance

Fixed

  • Only the harp note block sound gets processed
  • Computronics sounds positions, now sounds come from where they are supposed to (In front of the speaker)
  • Dynamic environment evaluation thing again
  • Shouldn't straight up crash the game anymore if the sound system didn't load correctly

Known bugs :

  • Computronics can have muffled sounds if only the client has Sound Physics.

1.0.6 Release

13 Feb 10:55
aea1b4e
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Added

  • Snow absorption, now when it's snowing sounds will get slightly muffled (can be turned off in settings)
  • Note blocks are now affect by Sound Physics (can be changed in settings)
  • More config options for logging and debugging. Also moved stereo downmix logging to the misc section

Fixed

  • Dynamic environment evaluation thing (i still wouldn't recommend using it, especially with computronics sounds playing)
  • Computronics sounds cutting off way too fast when getting too far from the source

Known bugs

  • Only the harp note block sound gets processed

1.0.5 Patch 2

03 Jan 14:31
577cf40
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Bugfix

  • Fixed new dynamic surroundings version's sounds not getting recognized (quick hack)

1.0.5 Patch 1

31 Dec 16:48
ceacd15
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Bugfix

  • Fixed bug where sounds with "ui" in their name such as the liquid sounds didn't get converted

1.0.5 Release

04 Oct 17:55
cc91e41
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Added

  • Computronics compatibility
  • Automatic stero to mono downmixing
  • Dynamic environment evaluation (disabled by default, would not recommend)