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Release v1.4.72
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Changes since v1.4.50:
  - Engine: add more dither patterns: `-palette_dither_mode=checker2`, `-palette_dither_mode=hybrid2`, `-palette_dither_mode=square2`.
  - Engine: add new flag: `-readonly`; disables all saving for speedrunning/TAS.
  - Engine: add new flag: `-show_pos` for a position/speed HUD for speedrunning/TAS.
  - Engine: minor module updates; preparations for Ebitengine 2.6.
  - Game: add new cheat: `-cheat_vvvvvv`.

Important announcement: a future version will use Ebitengine 2.6. This
will increase the GPU requirement to OpenGL 3.
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divVerent committed Oct 30, 2023
1 parent de20c12 commit 4859194
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Showing 7 changed files with 17 additions and 9 deletions.
2 changes: 1 addition & 1 deletion .gitmoduleversions
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f83dfc6e4925364f6489fc361627d435a125b50f third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD)
+eb831f75abb5c796fb2f2843c3e055d2b8cba29b third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD)
2 changes: 1 addition & 1 deletion .lastreleaseversion
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1.4.50+20230927.3069.edb8f108
1.4.72+20231030.3091.de20c129
2 changes: 1 addition & 1 deletion .lastreleaseversioncode
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104300500
104300720
4 changes: 2 additions & 2 deletions XcodeProjects/iOS/aaaaxy.xcodeproj/project.pbxproj
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Expand Up @@ -328,7 +328,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.4.50;
MARKETING_VERSION = 1.4.72;
PRODUCT_BUNDLE_IDENTIFIER = io.github.divverent.aaaaxy;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator";
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"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 1.4.50;
MARKETING_VERSION = 1.4.72;
PRODUCT_BUNDLE_IDENTIFIER = io.github.divverent.aaaaxy;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator";
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8 changes: 8 additions & 0 deletions fastlane/metadata/android/en-US/changelogs/104300720.txt
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@@ -0,0 +1,8 @@
- Engine: add more dither patterns: `-palette_dither_mode=checker2`, `-palette_dither_mode=hybrid2`, `-palette_dither_mode=square2`.
- Engine: add new flag: `-readonly`; disables all saving for speedrunning/TAS.
- Engine: add new flag: `-show_pos` for a position/speed HUD for speedrunning/TAS.
- Engine: minor module updates; preparations for Ebitengine 2.6.
- Game: add new cheat: `-cheat_vvvvvv`.

Important announcement: a future version will use Ebitengine 2.6. This
will increase the GPU requirement to OpenGL 3.
6 changes: 3 additions & 3 deletions io.github.divverent.aaaaxy.metainfo.xml
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Expand Up @@ -55,9 +55,9 @@
<content_attribute id="language-humor">mild</content_attribute>
</content_rating>
<releases>
<release version="v1.4.50" date="2023-09-27">
<description><ul><li>Engine: update Ebitengine to v2.5.10; fixes iOS crashes.</li><li>Engine: update modules.</li></ul></description>
<url>https://github.com/divVerent/aaaaxy/releases/v1.4.50</url>
<release version="v1.4.72" date="2023-10-30">
<description><ul><li>Engine: add more dither patterns: `-palette_dither_mode=checker2`, `-palette_dither_mode=hybrid2`, `-palette_dither_mode=square2`.</li><li>Engine: add new flag: `-readonly`; disables all saving for speedrunning/TAS.</li><li>Engine: add new flag: `-show_pos` for a position/speed HUD for speedrunning/TAS.</li><li>Engine: minor module updates; preparations for Ebitengine 2.6.</li><li>Game: add new cheat: `-cheat_vvvvvv`. Important announcement: a future version will use Ebitengine 2.6. This will increase the GPU requirement to OpenGL 3.</li></ul></description>
<url>https://github.com/divVerent/aaaaxy/releases/v1.4.72</url>
</release>
</releases>
</component>
2 changes: 1 addition & 1 deletion third_party/SDL_GameControllerDB/assets/input
Submodule input updated from f83dfc to eb831f

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