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Changes since v1.4.50: - Engine: add more dither patterns: `-palette_dither_mode=checker2`, `-palette_dither_mode=hybrid2`, `-palette_dither_mode=square2`. - Engine: add new flag: `-readonly`; disables all saving for speedrunning/TAS. - Engine: add new flag: `-show_pos` for a position/speed HUD for speedrunning/TAS. - Engine: minor module updates; preparations for Ebitengine 2.6. - Game: add new cheat: `-cheat_vvvvvv`. Important announcement: a future version will use Ebitengine 2.6. This will increase the GPU requirement to OpenGL 3.
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f83dfc6e4925364f6489fc361627d435a125b50f third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD) | ||
+eb831f75abb5c796fb2f2843c3e055d2b8cba29b third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD) |
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1.4.50+20230927.3069.edb8f108 | ||
1.4.72+20231030.3091.de20c129 |
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104300720 |
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- Engine: add more dither patterns: `-palette_dither_mode=checker2`, `-palette_dither_mode=hybrid2`, `-palette_dither_mode=square2`. | ||
- Engine: add new flag: `-readonly`; disables all saving for speedrunning/TAS. | ||
- Engine: add new flag: `-show_pos` for a position/speed HUD for speedrunning/TAS. | ||
- Engine: minor module updates; preparations for Ebitengine 2.6. | ||
- Game: add new cheat: `-cheat_vvvvvv`. | ||
|
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Important announcement: a future version will use Ebitengine 2.6. This | ||
will increase the GPU requirement to OpenGL 3. |
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Submodule input
updated
from f83dfc to eb831f