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Merge pull request #1 from dicksonlaw583/dev-feather
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Feather compatibility update
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dicksonlaw583 authored Apr 8, 2023
2 parents f3afdc2 + d0c07cc commit a5c8319
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34 changes: 19 additions & 15 deletions GMAssert.yyp

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14 changes: 7 additions & 7 deletions README.md
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# GMAssert 2

Assertion scripts for GameMaker Studio 2.3+ and 2022+
Assertion scripts for GameMaker Studio 2.3.7+ and LTS 2022+

```
assert_not_equal("untested code", "good code", "You should have used GMAssert!");
Expand All @@ -12,16 +12,16 @@ GMAssert is a library containing useful assertions for debugging and automated u

## Requirements

- GameMaker Studio 2.3.0 or above / 2022.1 or above
GameMaker Studio 2.3.7 or above / 2022.0 or above

If you use GameMaker Studio 2.2.5 or lower, please use [v2.0.0](https://github.com/dicksonlaw583/gmassert2/releases/tag/v2.0.0).

If you use GameMaker Studio 1.4, please see [GMAssert Legacy](https://github.com/dicksonlaw583/gmassert-legacy).
- If you use GameMaker Studio 2.3.6 or lower, please use [v2.2.1](https://github.com/dicksonlaw583/gmassert2/releases/tag/v2.2.1).
- If you use GameMaker Studio 2.2.5 or lower, please use [v2.0.0](https://github.com/dicksonlaw583/gmassert2/releases/tag/v2.0.0).
- If you use GameMaker Studio 1.4, please see [GMAssert Legacy](https://github.com/dicksonlaw583/gmassert-legacy).

## Before Upgrading

- If you have made custom changes to `__GMA_BREAKPOINT__`, please back up the changes to a file, then re-apply them after the installation.
- If you are upgrading from v2.1.0 (beta) or below, please remove GMAssert entirely (`Extensions/GMAssert` and `Scripts/GMAssert`) and install from scratch.
- If you are upgrading from v2.2.1 or below, please remove GMAssert entirely and install from scratch.

## Installation

Expand All @@ -31,6 +31,6 @@ If you use GameMaker Studio 1.4, please see [GMAssert Legacy](https://github.com
## Contribution to GMAssert

- Clone this repository.
- Open the project in GameMaker Studio and make your additions/changes to the `GMAssert` extension. Also add corresponding tests to the `GMAssert_test` group.
- Open the project in GameMaker Studio LTS and make your additions/changes to the `GMAssert` group. Also add corresponding tests to the `GMAssert_test` group.
- Open a pull request [here](https://github.com/dicksonlaw583/gmassert2/issues).

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