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This is a package designed to ease the use of prompt-like UI structures prompting users based on a choice or just a notification that could be acknowledged.

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Promptifier

This is a package designed to ease the use of prompt-like UI structures prompting users based on a choice or just a notification that could be acknowledged.

This allows you to create "prompts" that popup on a players screen prompting with a choice or notice.

Prompt Options

(destroyOnTimeout: boolean): Whether the prompt should be destroyed once it times out. Defaults(true)

Promptifier Built-in Prompt Modes

Compact

This prompt mode has a close button on the top right with a confirm button in the bottom middle.

Choice

This prompt mode has a title with a message box and a accept or decline button next to each other at the bottom.


Custom

This prompt mode allows you to use the UIResolver class which you assign instances to represent your prompt structure.

UIResolver

A more detailed description can be found within the UIResolver source file.

('BG': Frame): The background of the whole prompt interface.

    ('title': TextLabel): The title of the prompt.

    ('content': ScrollingFrame | Frame): The content of the prompt which can consist of
        a ScrollingFrame for any size of content or a Frame that contains a content.

    ('acceptBtn': TextButton | ImageButton): This is a button type for accept/proceed/submit,
        this is the button that proceeds the prompt as fulfilled.
        
    ('declineBtn': TextButton | ImageButton): This is a button type for decline/halt/dismiss,
        this is the button that dismisses the prompt as fulfilled.

Promptifier Events

Prompt has event properties that can be used to listen to events that occur.

OnFullfill

Signal<[accepted: boolean,payload?: PromptPayload]>  

This event is fired when the prompt has been submitted or dismissed.

Arguments
accepted: boolean -> Whether the prompt was accepted or declined.
payload?: PromptPayload -> If the prompt was accepted, It's response payload.

OnCancel

Signal<string | undefined>

This event is fired when the Promptifier:Cancel() method is called for external reasons.

Arguments
reason?: string -> The reason why the prompt was cancelled.

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This is a package designed to ease the use of prompt-like UI structures prompting users based on a choice or just a notification that could be acknowledged.

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