A utility that can speeds up pre-converting tex files, ACEScg colorspace conversion, building RenderManAsset out of PBR Metallic/Roughness texture sets, denoising rendered images via Hyperion Denoise Filtering or Intel Open Image Denoise.
Introduction to HyperionDenoise
It will use the incoming texture files to create the PxrSurface-based material. It supports Albedo/BaseColor, Roughness, Metallic, Emissive, Displacement/Height. It will lookup for these keywords in the texture filename to construct the asset.
- UDIM supported.
It will use ocioconvert utility for converting incoming texture files to ACEScg colorspace.
It uses Hyperion Denoise Filtering (RenderMan denoise tool) to filter incoming rendered images.
It uses Intel Open Image Denoise example to filter incoming rendered images.
This utility require the following softwares to operate:
- RenderMan Pro Server 21.0+
- OpenColorIO-tools
- Intel Open Image Denoise example
- ImageMagick
- No progress indication during process.
- Added
- oiiotool windows binary for ACES conversion
- Note: OCIO env variable must be available, add the full path to oiiotool to System Path environment variable
-
Added
- Hyperion Denoise Filtering
- Intel Open Image Denoise
-
Fixed
- Open IT context menu no longer freezes the gui
-
Added
- PxrManifold2D to shading graph
-
Updates
- Albedo or basecolor keyword can be recognized for PBR Metallic/Roughness mode
- Metallic map is no longer mandatory for PBR Metallic/Roughness mode
-
Added
- Displacement/height to PBR Metallic/Roughness mode
- OpenGL and DirectX normal orientation to PBR Metallic/Roughness mode
-
Fixed
- An issue when trying to open images in the selection dailog via openIT context menu
- Added
- Pre converting tex files
- ACEScg colorspace conversion
- Buidling RenderManAsset out of PBR Metallic/Roughness texture sets