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Releases: daipenger/Sound-Physics

Sound Physics 1.0.4 Rolloff

16 Sep 15:25
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  • Rolled back d14442e
    The complaints about fixing #8 have now outnumbered a tolerable extent, see #20, #17 and also #8 itself
    You can read more about the technical side here
    You now need the sound fix ressource pack again! You can download it here! The old v0.1 does not work anymore, download this one instead!
    You have to convert all your custom sounds to mono again!

  • Removed all logging stuff

  • Default material absorption values altered, Jukeboxes will be ignored now

Sound Physics 1.0.4 (Forge 1.12.1)

16 Aug 09:06
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Sound Physics 1.0.4 (Forge 1.12)

20 Jun 19:34
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- Startup is faster now
- Fixed the pesky bug related to #8 (and #9)
Do not use the SoundFix pack and do not convert everything to mono anymore!
However: The bug fix also means that sound volume now decreases linearly again. Sorry, the whole bug was actually an OpenAL bug that SonicEther was willingly taking. In my opinion it sounds better in some cases, (TNT now has some power!) a bit more dull in other cases. (very far away sounds and all near sounds)

Sound Physics 1.0.3 (Forge 1.12)

18 Jun 15:17
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Early update to 1.12, compatible with Forge 2334.
Thanks for #7 👍

Sound Physics 1.0.1 (Forge 1.11.2)

07 Apr 14:49
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  • The main algorithm is cleaner and more optimized right now, but is in needed of rethinking
    (Raytracing contains some bugs when sounds come from block positions and the first step of the algorithm, line of sight raytracing from the source to the player, is not well thought through)

  • Removed yet another set of unneeded methods

// I will leave it in this state right now and come back when MC 1.12 is released

Sound Physics 1.0.0 (Forge 1.11.2)

05 Apr 21:21
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  • Directly updated to 1.11.2 (ASM Injection code uses new mappings for 1.11.2)

  • Already contains a lot of cleanup! (The original code had unused classes, methods and imports and did calculations that were then not used)