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Early Craftables and Consumables

cubap edited this page Feb 4, 2015 · 1 revision

There is very little in Trade that does not require some level of skill and nothing that cannot be done better (faster or to higher quality and effectiveness) with more skill. The naked, awkward characters are inventive and will seek to satisfy hunger and security with these simple items:

Items Icon Description
fabrics FABRIC_VEG, FABRIC_PELT Matted grass or untanned pelts are easy recipes to learn simply by observing a grassy area where someone has slept or examining an animal carcass for skin.
wearables CLOTHES_LOINCLOTH Simple, one-piece garments made from grass fabric protect modesty, but not much else. Higher quality garments can be specialized to a body part and offer more protection.
food FRUIT, BERRIES Food is precious and the first meals are most likely to be fallen fruit and picked berries.
shelter SHELTER_MAT Used as a simple mat or blanket, a piece of fabric intentionally placed and of sufficient size can make a sleepless night a little warmer and more secure.

Advances

Experience with these simple forms of food and security (clothes and shelter) will quickly lead to discoveries and experimentation with advanced forms. More fabrics can be made from woven mats (skin strips or matted grasses) and lightly processed leathers. Scavenged meat will be available even before hunting is practical (cooked, hopefully). Cooking itself begins the delightful exploration of kitchen gadgets to make soups, breads, and prepared vegetables. Finally, a blanket is easy to make into a tent, which leads to more permanent huts and houses from more durable materials. Industrial advances will lead to sincere textiles, cooking implements, and building supplies.

Related

[Crafting],[Cooking],[Recipes]

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