Set to Release
build for max optimization settings.
K4A_SDK_ROOT
and K4ABT_ROOT
may be overridden for custom install directories. Left unset it will search the default install directory for Windows.
REDIST
variable to TRUE
to copy necessary redistributables to the output.
Set CMAKE_INSTALL_PREFIX
to where you want the driver to be installed (a k4a_openvr
directory will be created here)
Ensure CUDa, CUDNN, K4A SDK, and K4ABT binaries are in your system path or set the REDIST
variable to TRUE
Run cmake --install
Place the headset ontop of the kinect, facing the opposite direction, click calibrate. I'm still working out the kinks, so while rotation appears to be spot on (at least in my tests), the position seems to shift a bit between launches of WMR. Likely a result of a not great tracking scene behind my kinect, considering gyro would be unaffected by that. As such, position sliders are included to fix this. The fine tuning mode is for rotation only and I don't advise its use currently. It's pretty broken and may be scrapped if Oculus Insight and SteamVR universes don't have any quirks that effect rotation either.