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-- Description: version global holder | ||
|
||
global ofioVersion = "1.0.0" | ||
global ofioVersion = "1.1.0" |
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{ | ||
"UI": "1.0.3", | ||
"UI": "1.1.0", | ||
"CLI": "1.0.0", | ||
"Plugin": "1.0.0" | ||
"Plugin": "1.1.0" | ||
} |
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You can download 1.0.0 release from releases section. But why would you need to use the old version?
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You don't need to install 1.0.0 version of UI (.exe). You probably want to install the 1.0.0 version of the PLUGIN. The issues you experiencing might be some kind of a regression I would like to fix. Create issue and provide asset files so I can check this out myself. All the animations I've been testing were working good.
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I asked you to create an issue in the issues section and provide broken assets for a reason. As I said I can not reproduce this issue on my PC. I did game->3ds Max->game conversions multiple times with different animations and I see no any visual issues. Those animations were initializing almost every single ped bone. I'm not going to waste my time on guessing what's "too much" and screenshots aren't helpful at all. So please create an issue on GitHub and provide example assets to me, send your .onim/.oad files that exports incorrectly.
AnimKit doesn't force you to download newer plugin versions and it doesn't update it with UI tool updating. You can manually download old version of the plugin and install it manually if you wish. However I encourage you to help me to fix this regression.
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This is my first time posting on GitHub and English is not my first language. I sincerely apologize to you. I will delete my post