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Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #42

Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems

Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #42

Re-run triggered January 2, 2024 21:07
Status Success
Total duration 1m 14s
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unit_tests.yaml

on: pull_request
🔬 Unit Tests
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🔬 Unit Tests
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4 warnings
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L55
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv.Tests/src/common/clients/EnvironmentVariableClientTest.cs#L139
Member 'GetDefaultShellUnixRoutine' does not access instance data and can be marked as static (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1822)
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L55
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv.Tests/src/common/clients/EnvironmentVariableClientTest.cs#L139
Member 'GetDefaultShellUnixRoutine' does not access instance data and can be marked as static (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1822)