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AUTO-I18N: Update i18n files
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actions-user committed Sep 6, 2024
1 parent d5eb011 commit 79963b1
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Showing 4 changed files with 9 additions and 11 deletions.
7 changes: 3 additions & 4 deletions src/react_app/public/locales/EUen/analytics.json
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"load_page": "Loading page...",
"load_component": "Loading components...",
"no_data": "No data available",
"skill_offset.tab_name": "Skill Offset",
"skill_offset.graph_label": "Skill Offset",
"skill_offset.graph_subtitle": "Skill Offset is the difference between a weapon's expected X Power and its actual X Power. A positive offset means the weapon is overperforming, while a negative offset means the weapon and/or players using it are underperforming.",
"skill_offset.xaxis.title": "Appearance Count (Top 500)",
"skill_offset.yaxis.title": "Skill Offset",
"skill_offset.marker.format": "<b><span style=\"color:#ab5ab7\">{point.weaponName}</span></b><br><b>Count</b>:{point.x}<br><b>Skill Offset</b>: {point.y:.2f}",
"skill_offset.tooltip": "Skill Offset is a measure of how well a weapon performs in the Top 500 as compared to the expected value at that appearance rate. A positive skill offset indicates that the weapon and/or the players using it are performing better than expected. A negative skill offset indicates the opposite. A weapon with a high pick rate and low skill offset indicates that the weapon is carrying players to the Top 500. A weapon with a low pick rate and high skill offset indicates that the weapon is being used by a few highly skilled players. Data here will change frequently as the Top 500 weapon picks will update even if the player isn't playing X Battles. Use this information with caution.",
"skill_offset.tab_name": "Skill Offset",
"skill_offset.controller.linear": "Linear",
"skill_offset.controller.logarithmic": "Logarithmic",
"skill_offset.controller.title": "Controls",
"skill_offset.controller.linlog.label": "X Axis Scale",
"skill_offset.controller.linear": "Linear",
"skill_offset.controller.logarithmic": "Logarithmic",
"lorenz.tab_name": "Lorenz Curve",
"lorenz.graph_label": "Lorenz Curve and Gini Coefficient",
"lorenz.graph_subtitle": "The Lorenz Curve and Gini Coefficient together represent the health of the meta.",
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"lorenz.tooltip": "The Lorenz Curve is a graphical representation of wealth distribution. In this case, it represents the distribution of X Power in the Top 500. The Gini Coefficient is a measure of inequality and shows the health of the meta by indicating how evenly distributed weapons are in their success. A Gini Coefficient of 0 represents perfect equality, meaning all weapons are equally successful, indicating a perfectly balanced meta. Conversely, a Gini Coefficient of 1 represents perfect inequality, where one weapon dominates entirely, indicating a highly imbalanced meta.",
"lorenz.marker.label": "Lorenz Curve",
"lorenz.gini.health_format": "%HEALTH% %META%",
"lorenz.gini.meta": "Meta",
"lorenz.gini.title": "Meta Health",
"lorenz.gini.equality": "Perfectly Balanced",
"lorenz.gini.very_very_low": "Extremely Balanced",
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6 changes: 3 additions & 3 deletions src/react_app/public/locales/EUen/main_page.json
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"column_weapon_title": "Weapon",
"column_weapon_not_supported": "Weapon name not yet supported",
"column_xpower_title": "X Power",
"column_peak_xpower_title": "Peak X Power",
"column_percent_games_played_title": "% Games Played",
"column_season_number_title": "Season",
"select_columns": "Select columns",
"modes": "Modes",
"region": "Region",
"column_total_x_power_title": "Total X Power",
"column_peak_xpower_title": "Peak X Power",
"column_percent_games_played_title": "% Games Played",
"column_season_number_title": "Season",
"weapon_select_main": "Weapon Select",
"weapon_select_alt": "Weapon Select (Alt)",
"weapon_title": "Top Weapon Wielders",
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1 change: 0 additions & 1 deletion src/react_app/public/locales/USes/analytics.json
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"lorenz.tooltip": "La Curva de Lorenz es una representación gráfica de la distribución de la riqueza. En este caso, representa la distribución de la Fuerza X en el Top 500. El Coeficiente de Gini es una medida de desigualdad y muestra la salud del meta indicando qué tan uniformemente distribuidas están las armas en su éxito. Un Coeficiente de Gini de 0 representa una igualdad perfecta, lo que significa que todas las armas tienen el mismo éxito, indicando un meta perfectamente equilibrado. Al contrario, un Coeficiente de Gini de 1 representa una desigualdad perfecta, donde un arma domina por completo, indicando un meta altamente desequilibrado.",
"lorenz.marker.label": "Curva de Lorenz",
"lorenz.gini.health_format": "%META% %HEALTH%",
"lorenz.gini.meta": "Meta",
"lorenz.gini.title": "Salud del Meta",
"lorenz.gini.equality": "Igualdad",
"lorenz.gini.very_very_low": "Súper Equilibrado",
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6 changes: 3 additions & 3 deletions src/react_app/public/locales/USes/main_page.json
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"column_weapon_title": "Arma",
"column_weapon_not_supported": "Nombre del arma aún no soportado",
"column_xpower_title": "Fuerza X",
"column_peak_xpower_title": "Peak X Power",
"column_percent_games_played_title": "% Games Played",
"column_season_number_title": "Season",
"select_columns": "Seleccionar columnas",
"modes": "Modos",
"region": "Región",
"column_total_x_power_title": "Fuerza X Total",
"column_peak_xpower_title": "Peak X Power",
"column_percent_games_played_title": "% Games Played",
"column_season_number_title": "Season",
"weapon_select_main": "Weapon Select",
"weapon_select_alt": "Weapon Select (Alt)",
"weapon_title": "Top Weapon Wielders",
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