Releases
v0.9.0
Improvements
General
Re-wrote most of the internals to be much more readable, reliable, and clean
Fixed a huge number of potential crashes to due missing or corrupt game files, failure to check for updates, etc.
Fixed every new KAG install folder getting rejected if you had one previously set
Added app logging to "../common/log.txt" to make finding problems easier
Moved user settings into "../common/usersettings.json" so you don't have to search for some obscure folder every time
UI
All search bars now support searching by multiple terms
The main window is no longer shy about being in front of others
Tweaked the UX of all windows to make life easier and using them more pleasant
Fixed being able to open more than one Manual window at the same time
Made the Mods window and API window non-modal
Mods
Removed duplicating and deleting mods from the Mods window
Changed New Mod function to use the search bar for the name rather than an input window
Added proper name validation for new mods
Testing
Renamed "Run Localhost" to "Test Solo" and "Run Server+Client" to "Test Multiplayer"
Fixed Test Multiplayer launching the client too early for some large mods, causing it not to connect
Test Multiplayer now requires an open TCPR port to check when the server is ready and will correct autoconfig.cfg as needed
Added a hidden option to automatically close the test client/server when the other closes (enabled by default)
API
Fixed API dates displaying as UTC rather than local time
Servers are now sorted by player count AND name in the API server browser
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