This project is a build2 package repository that provides access to NanoRT, a modern C++ ray tracing kernel library.
As NanoRT does not provide any versioning scheme, make sure to add the alpha section of the cppget.org
repository to your project's repositories.manifest
to be able to fetch this package.
:
role: prerequisite
location: https://pkg.cppget.org/1/alpha
# trust: ...
If the alpha section of cppget.org
is not an option then add this Git repository itself instead as a prerequisite.
:
role: prerequisite
location: https://github.com/build2-packaging/nanort.git
Add the respective dependency in your project's manifest
file to make the package available for import.
depends: libnanort ^0.0.2
Then use the following line in your buildfile
to import the library.
import nanort = libnanort%lib{nanort}
After declaring the library as a dependency to your required target, use one of the following inclusion schemes to include the library in a C++ source file.
#include <nanort.h>
#include <nanort/nanort.h>
There are no configuration options available.
- The upstream repository does not provide any unit testing but instead focuses on examples. These examples are much more involved and have not been added to the examples package, yet. So far, only smoke tests are used to test the library inclusion.
- As NanoRT is a single-header-only library, there seems to be no standard inclusion scheme. Some projects use
#include "nanort.h"
and some use#include "nanort/nanort.h"
. As such, both inclusion schemes are made available when importing this package.
Thank you in advance for your help and contribution to keep this package up-to-date.
Please, file an issue on GitHub for questions, bug reports, or to recommend updating the package version.
If you're making a pull request to fix bugs or update the package version yourself, refer to the build2
Packaging Guidelines.