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We want to add possibility to set atlas texture size with static meth… #490

We want to add possibility to set atlas texture size with static meth…

We want to add possibility to set atlas texture size with static meth… #490

Triggered via pull request October 21, 2024 10:46
Status Success
Total duration 3m 40s
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windows_build.yml

on: pull_request
Matrix: build
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26 warnings
build (Debug)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (Debug)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, microsoft/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build (Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (Debug)
It is no longer necessary to use the Microsoft.NET.Sdk.WindowsDesktop SDK. Consider changing the Sdk attribute of the root Project element to 'Microsoft.NET.Sdk'.
build (Debug): box2d/Collision/b2AABB.cs#L10
'b2AABB' overrides Object.Equals(object o) but does not override Object.GetHashCode()
build (Debug): box2d/Collision/b2AABB.cs#L10
'b2AABB' defines operator == or operator != but does not override Object.GetHashCode()
build (Debug)
It is no longer necessary to use the Microsoft.NET.Sdk.WindowsDesktop SDK. Consider changing the Sdk attribute of the root Project element to 'Microsoft.NET.Sdk'.
build (Debug): cocos2d/label_nodes/CCLabelBMFont.cs#L193
'CCLabelBMFont.Color' hides inherited member 'CCNode.Color'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
build (Debug): cocos2d/label_nodes/CCLabelBMFont.cs#L214
'CCLabelBMFont.DisplayedColor' hides inherited member 'CCNode.DisplayedColor'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
build (Debug): cocos2d/label_nodes/CCLabelBMFont.cs#L219
'CCLabelBMFont.Opacity' hides inherited member 'CCNode.Opacity'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
build (Debug): cocos2d/label_nodes/CCLabelBMFont.cs#L239
'CCLabelBMFont.DisplayedOpacity' hides inherited member 'CCNode.DisplayedOpacity'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
build (Debug): cocos2d/label_nodes/CCLabelBMFont.cs#L244
'CCLabelBMFont.IsOpacityModifyRGB' hides inherited member 'CCNode.IsOpacityModifyRGB'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
build (Debug): cocos2d/label_nodes/CCLabelBMFont.cs#L264
'CCLabelBMFont.CascadeColorEnabled' hides inherited member 'CCNode.CascadeColorEnabled'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
build (Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (Release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, microsoft/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build (Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (Release)
It is no longer necessary to use the Microsoft.NET.Sdk.WindowsDesktop SDK. Consider changing the Sdk attribute of the root Project element to 'Microsoft.NET.Sdk'.
build (Release): box2d/Collision/b2AABB.cs#L10
'b2AABB' overrides Object.Equals(object o) but does not override Object.GetHashCode()
build (Release): box2d/Collision/b2AABB.cs#L10
'b2AABB' defines operator == or operator != but does not override Object.GetHashCode()
build (Release)
It is no longer necessary to use the Microsoft.NET.Sdk.WindowsDesktop SDK. Consider changing the Sdk attribute of the root Project element to 'Microsoft.NET.Sdk'.
build (Release): cocos2d/predefine/ccTypes.cs#L129
'CCColor4B' defines operator == or operator != but does not override Object.Equals(object o)
build (Release): cocos2d/predefine/ccTypes.cs#L129
'CCColor4B' defines operator == or operator != but does not override Object.GetHashCode()
build (Release): cocos2d/predefine/ccTypes.cs#L268
'CCColor4F' defines operator == or operator != but does not override Object.Equals(object o)
build (Release): cocos2d/predefine/ccTypes.cs#L268
'CCColor4F' defines operator == or operator != but does not override Object.GetHashCode()
build (Release): cocos2d/predefine/ccTypes.cs#L502
'CCPointI' defines operator == or operator != but does not override Object.Equals(object o)
build (Release): cocos2d/predefine/ccTypes.cs#L502
'CCPointI' defines operator == or operator != but does not override Object.GetHashCode()