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Deferred map edge extension rendering (#3880)
* Enable drawing into deferred buffers with map edge extension * dont draw map edge into deferred buffers if its not visible * map edge extension: move some stuff into FS from GS, fix minimap seams Note that the performance of the deferred pass is quite poor Needs config int and widgethandler change * map edge extension: move some stuff into FS from GS, fix minimap seams Note that the performance of the deferred pass is quite poor Needs config int and widgethandler change * write less deferred buffers like a champ * Fix deferred drawing, still needing a fix: normals mirroring * Fix deferred map edge rendering * fix every f*cking seam I could find
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