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Windows Build - OpenAPI Generation #17

Windows Build - OpenAPI Generation

Windows Build - OpenAPI Generation #17

name: Windows Build - OpenAPI Generation
on:
workflow_call:
workflow_dispatch:
permissions:
contents: write
jobs:
build:
runs-on: [self-hosted, Windows]
steps:
# Gets the Unreal Repo and the CLI repo
- uses: actions/checkout@v4
with:
fetch-depth: 0
lfs: true
path: unrealProject/
- uses: actions/checkout@v4
with:
repository: beamable/BeamableProduct
fetch-depth: 0
lfs: true
path: BeamableProduct/
ref: main
# Sets the buildType ENV var as either server or client.
- name: Set buildType ENV var
id: set-build-type
run: echo "buildType=client" >> $env:GITHUB_ENV
- name: Set hash ENV var
id: get_commit_hash
working-directory: unrealProject
run: echo "commit_hash=$(git rev-parse HEAD)" >> $env:GITHUB_ENV
- name: Check buildType ENV var
id: check-build-type
run: echo "${{ env.buildType }}"
# Installs .NET 8 so we can run init_repo.sh
- uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.x
# Make sure the .NET's paths are added to the shell's path ENV VAR
- run: Add-Content $env:GITHUB_PATH "C:\Program Files\dotnet"
- run: Add-Content $env:GITHUB_PATH "~\.dotnet\tools"
# Run Set-Packages for Unreal
- name: Run Set Packages for local build of the CLI
working-directory: ./BeamableProduct
shell: bash
run: bash set-packages.sh "${{ github.workspace }}/unrealProject/" "UNREAL_NugetSource" "" "" "${{ github.workspace }}/unrealProject/Microservices"
# Run init_repo.sh (needed to setup the project correctly locally)
- name: Prepare Repository for compilation
working-directory: ./unrealProject
shell: bash
run: bash init_repo.sh skip_waiting
- name: Remove old AutoGen code
working-directory: ./unrealProject
shell: powershell
run: |
Remove-Item -Recurse -Force Plugins/BeamableCore/Source/BeamableCore/Private/AutoGen
Remove-Item -Recurse -Force Plugins/BeamableCore/Source/BeamableCore/Public/AutoGen
- name: Update OpenAPI
working-directory: ./unrealProject
shell: bash
run: dotnet beam oapi generate --output Plugins/BeamableCore/Source --engine unreal
- name: Print problematic files
working-directory: ./unrealProject
shell: powershell
run: |
Get-Content -Path Plugins\BeamableCore\Source\BeamableCore\Public\AutoGen\FederationInfo.h
Get-Content -Path Plugins\BeamableCore\Source\BeamableCore\Private\AutoGen\FederationInfo.cpp
- name: Check for Changes
working-directory: ./unrealProject
id: changes
shell: bash
run: |
modified="$(git status --porcelain | grep 'Plugins/BeamableCore')"
lines=$(echo "${modified}" | wc -l)
if [ "$lines" -eq 0 ]; then
echo "any=false" >> $GITHUB_OUTPUT
else
echo "any=true" >> $GITHUB_OUTPUT
echo "Files: ${modified}"
fi
# Run clean for Unreal
- name: Clean project dir
working-directory: ./unrealProject
shell: bash
run: bash clean_project.sh
# Run init_repo.sh (needed to setup the project correctly locally)
- name: Prepare Repository for compilation
working-directory: unrealProject
if: ${{ steps.changes.outputs.any == 'true' }}
shell: bash
run: bash init_repo.sh skip_waiting
# Builds the image
- name: Build image
working-directory: unrealProject
shell: bash
run: bash windows_build.sh