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doc cleanups
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azeem committed Oct 22, 2013
1 parent adf2a46 commit b4cc8ac
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6 changes: 6 additions & 0 deletions README.md
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Expand Up @@ -69,3 +69,9 @@ The following components are implemented currently. These components tries to ma
+ Convolution
+ DynamicMovement
+ FadeOut

# See Also

+ [Webvs discussion](http://forums.winamp.com/showthread.php?t=364566) at Winamp AVS Forum
+ AVS to Webvs JSON decoder: [AVS-File-Decoder](https://github.com/grandchild/AVS-File-Decoder) [AVS-File-Decoder-Qt](https://github.com/grandchild/AVS-File-Decoder-Qt)
+ Webvs editor: [qios-webvseditor](https://github.com/QOAL/qios-webvseditor) [webvsed](https://github.com/azeem/webvsed)
4 changes: 2 additions & 2 deletions package.json
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@@ -1,6 +1,6 @@
{
"name": "Webvs",
"version": "0.0.0",
"version": "1.0.0",
"description": "a webgl experiment",
"main": "Gruntfile.js",
"scripts": {
Expand All @@ -11,7 +11,7 @@
"url": "git://github.com/azeem/webvs.git"
},
"author": "Azeem Arshad",
"license": "BSD",
"license": "MIT",
"readmeFilename": "README.md",
"gitHead": "517cf627b48067e5de484927d021fb95b3f2102c",
"bugs": {
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2 changes: 1 addition & 1 deletion src/webgl/ShaderProgram.js
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Expand Up @@ -28,7 +28,7 @@
* + `getSrcColor(vec2 pos)` - same as above, but uses v_position
* + `setFragColor(vec4 color)` - sets the correctly blended fragment color
* + `sampler2D u_srcTexture` - the source texture from previous frame. enabled
when swapFrame is set to true
* when swapFrame is set to true
* + `vec2 u_resolution` - the screen resolution. enabled only if fm is
* passed to {@link Webvs.ShaderProgram.run} call
* + `vec2 v_position` - a 0-1, 0-1 normalized varying of the vertex. enabled
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