deploy scout when a player incarnates #422
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Many (but not all) multiplayer levels are set up so that the incarnators are high in the air, and the player falls down to the starting point. I think that part of this informal tradition has to do with reacting to spawning players, but it also has the side effect of allowing players to press the Look Forward + Scout Control buttons (henceforth referred to as the default "2") at a very high point in the level, which sets the scout target to be high in the air, and provides a bird's eye view of the player.
Rather than teach new players to "Always press 2 when the game starts" this patch deploys the scout on frame one by default. The target location for the scout will be at its earliest possible point, calculated from the player's position when the incarnation sound plays, regardless if "2" is pressed. This only triggers if the scout is not already deployed (IE not under other orders, like follow behind).