From the Firmware Files
folder in this repository, pick your flavor of artsey and download the files in that folder. Each folder contains combos.c
which is the main file you will need to add ARTSEY to your keyboard. Each folder also contains a keymaps
subfolder with a sample keymap for that flavor. Finally, each folder contains combos.txt
, key.txt
, and processor.R
which will allow you to modify or extend ARTSEY.
combos.c
and aliases.c
are the only files you will need from this repository unless you want to extend ARTSEY.
Ensure the following line appears somehwere in rules.mk
:
COMBO_ENABLE = yes
Note that if you are adding artey to another keyboard, add these seven layers to the other layers you have enumerated.
Use the keymap.c
file in the \Firmware Files\
folder to create your keymap. Note, you will need to update LAYOUT_ortho_2x4
to whatever your layout name is for your keyboard. If you are making a dedicated 2x4 artsey board, you can simply duplicate the keymap below. If you are using an larger board, or adding ARTSEY to another board, make sure you have at least the keys outlined below in each respective layer.
Always make sure you have #include "combos.c"
and #include alases.c
and have enumerated at least the 7 artsey layers _ART_BASE,_ART_NUM,_ART_CUS,_ART_PUNC,_ART_MOU,_ART_NAV,_ART_SYM,
as below. If you are adding ARTSEY to another board, you can simply add these 7 layers and their respective keys to the keymap. Here is what a standard ARTSEY keymap looks like.
enum layers {
_ART_BASE,
_ART_NUM,
_ART_CUS,
_ART_PUNC,
_ART_MOU,
_ART_NAV,
_ART_SYM,
};
#include "aliases.c"
#include "combos.c"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ART_BASE] = LAYOUT_ortho_2x4(
LT(_ART_SYM,KC_A),KC_R,KC_T,LT(_ART_NUM,KC_S),
LT(_ART_PUNC,KC_E),KC_Y,KC_I,LT(_ART_CUS,KC_O)
),
[_ART_NUM] = LAYOUT_ortho_2x4(
KC_1,KC_2,KC_3,KC_TRNS,
KC_4,KC_5,KC_6,KC_TRNS
),
[_ART_PUNC] = LAYOUT_ortho_2x4(
KC_EXLM,KC_BSLS,KC_SCLN,KC_GRV,
KC_TRNS,KC_QUES,KC_MINS,KC_EQL
),
[_ART_CUS] = LAYOUT_ortho_2x4(
KC_MPLY,KC_MUTE,KC_KB_VOLUME_UP,KC_TRNS,
KC_MPRV,KC_MNXT,KC_KB_VOLUME_DOWN,KC_TRNS
),
[_ART_SYM] = LAYOUT_ortho_2x4(
KC_TRNS,KC_LPRN,KC_RPRN,KC_LCBR,
KC_TRNS,KC_LBRC,KC_RBRC,KC_RCBR
),
[_ART_MOU] = LAYOUT_ortho_2x4(
KC_BTN1,KC_MS_U,KC_BTN2,KC_WH_U,
KC_MS_L,KC_MS_D,KC_MS_R,KC_WH_D
),
[_ART_NAV] = LAYOUT_ortho_2x4(
KC_HOME,KC_UP,KC_END,KC_PGUP,
KC_LEFT,KC_DOWN,KC_RIGHT,KC_PGDN
),
};
You are ready to build your firmware`!
If you want to extend or edit artsey, modify key.txt
and combos.txt
. key.txt
determines what each key does. combos.txt
determines what each combo does. The entries in this file look like this:
artsey_v||SEND_STRING("v")||BASE_1_2,BASE_1_4
Note the line has e entries separated by double pipes ||
. Here is the description of each entry.
- The name of the combo for readability.
- The action for qmk to take when the combo is pressed. Here: sending the "v" key.
- What keys make up the combo. Here it is the first row second column button on the base layer and the first row fourth column key from the base layer.
They key.txt
file has entries that look like this:
BASE_1_1||LT(_ART_SYM,KC_A)
Note the line has 2 entries separated by double pipes ||
. Here is the description of each entry.
- The name of the key in the
keymap
andkey.txt
. Here it is the first row and first column key on the base layer. - What the key should do in terms of a QMK key code. Here it is a layer-tap key that sends "a" when tapped and moves to the ARTSEY symbol layer when held.
Once you are done editing combos.txt
, and key.txt
head over to the ARTSEY Processor APP and upload your key.txt
and combos.txt
to get updaded combos.c
and aliases.c
.
-
Unless otherwise stated all source code is licensed under the Apache 2 License.
-
Unless otherwise stated the non source code contents of this repository are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License