📌 Deprecation Notice
This repository is deprecated and no more work will be done on this by Alberto Varela. The usage of this plugin is discouraged and any future issues will not be fixed by its current author.
Feel free to fork this repository and improve your fork.
Cordova Plugin For Google Play Games Services (Fork of ptgamr/cordova-google-play-game)
Modified to include the new Google Play Services (GoogleApiAvailability) and new methods for Leaderboards and Achievements.
Before you start:
Understand about Leaderboard and Achievement. Setting up your game in Google Play Developer Console https://developers.google.com/games/services/android/quickstart
Cordova >= 5.0.0
cordova plugin add cordova-plugin-play-games-services --variable APP_ID=you_app_id_here
Cordova < 5.0.0
cordova plugin add https://github.com/artberri/cordova-plugin-play-games-services.git --variable APP_ID=you_app_id_here
You should do this as soon as your deviceready
event has been fired. The plugin handles the various auth scenarios for you.
cordova.plugins.playGamesServices.auth(
function () {
// On logged in
},
function () {
// On not logged in
}
);
You should provide the option for users to sign out
cordova.plugins.playGamesServices.signOut(function () {
// On logged out
});
To check if the user is already logged in (eg. to determine weather to show the Log In or Log Out button), use the following
cordova.plugins.playGamesServices.isSignedIn(
function (result) {
// ‘result’ is the following object
// {
// "isSignedIn": boolean
// }
console.log("Is user signed in: " + result.isSignedIn);
},
function () {
// On error: Auth check could not be done
}
);
Fetch the currently authenticated player's data.
cordova.plugins.playGamesServices.showPlayer(function (playerData) {
// playerData is the following object
// {
// displayName: string;
// playerId: string;
// title: string;
// iconImageUrl: string;
// hiResIconImageUrl: string;
// }
console.log("Authenticated as " + playerData.displayName);
});
Ensure you have had a successful callback from cordova.plugins.playGamesServices.auth()
first before attempting to submit a score. You should also have set up your leaderboard(s) in Google Play Game Console and use the leaderboard identifier assigned there as the leaderboardId
.
var data = {
score: 10,
leaderboardId: "board1",
};
cordova.plugins.playGamesServices.submitScore(
data,
function () {
// On success
},
function () {
// On error
}
);
Ensure you have had a successful callback from cordova.plugins.playGamesServices.auth()
first before attempting to submit a score. You should also have set up your leaderboard(s) in Google Play Game Console and use the leaderboard identifier assigned there as the leaderboardId
.
This method submit the score immediately and returns info.
var data = {
score: 10,
leaderboardId: "board1",
};
cordova.plugins.playGamesServices.submitScoreNow(
data,
function (result) {
// ‘result’ is the following object
// {
// leaderboardId: string;
// playerId: string;
// formattedScore: string;
// newBest: boolean;
// rawScore: number;
// scoreTag: string;
// }
console.log("Is this your best score: " + result.newBest);
},
function () {
// On error
}
);
This method gets the score of a leaderboard.
var data = {
leaderboardId: "board1",
};
cordova.plugins.playGamesServices.getPlayerScore(
data,
function (result) {
// ‘result’ is the following object
// {
// playerScore: number;
// }
console.log("Is this your score: " + result.playerScore);
},
function () {
// On error
}
);
Launches the native Play Games leaderboard view controller to show all the leaderboards.
cordova.plugins.playGamesServices.showAllLeaderboards(
function () {
// On success
},
function () {
// On error
}
);
Launches directly into the specified leaderboard:
var data = {
leaderboardId: "board1",
};
cordova.plugins.playGamesServices.showLeaderboard(
leaderboardId,
function () {
// On success
},
function () {
// On error
}
);
Unlocks the specified achievement:
var data = {
achievementId: "achievementId1",
};
cordova.plugins.playGamesServices.unlockAchievement(
data,
function () {
// On success
},
function () {
// On error
}
);
Unlocks the specified achievement inmediately and waits for response:
var data = {
achievementId: "achievementId1",
};
cordova.plugins.playGamesServices.unlockAchievementNow(
data,
function () {
// On success
},
function () {
// On error
}
);
Increments the specified incremental achievement by the provided numSteps:
var data = {
achievementId: "achievementId1",
numSteps: 1,
};
cordova.plugins.playGamesServices.incrementAchievement(
data,
function () {
// On success
},
function () {
// On error
}
);
Increments the specified incremental achievement by the provided numSteps and waits for response
var data = {
achievementId: "achievementId1",
numSteps: 1,
};
cordova.plugins.playGamesServices.incrementAchievementNow(
data,
function () {
// On success
},
function () {
// On error
}
);
Launches the native Play Games achievements view controller to show the user’s achievements.
cordova.plugins.playGamesServices.showAchievements(
function () {
// On success
},
function () {
// On error
}
);
Callbacks are optional for all methods.
Currently, only Android is supported