n64: improve VI timings and interrupts #1716
Merged
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This commit implements correct VI timings using VI registers rather than hardcoding the behavior for the default presets made by commercial games. This makes Ares behaves correctly, timing-wise, also with non standard timing like eg: the so-called PAL60 mode.
Moreover, it fixes VI interrupts in interlaced mode to happen on the exact scanline they happen on the hardware, including known hardware bugs.