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n64: improve VI timings and interrupts #1716

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merged 1 commit into from
Dec 17, 2024

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@rasky rasky commented Dec 10, 2024

This commit implements correct VI timings using VI registers rather than hardcoding the behavior for the default presets made by commercial games. This makes Ares behaves correctly, timing-wise, also with non standard timing like eg: the so-called PAL60 mode.

Moreover, it fixes VI interrupts in interlaced mode to happen on the exact scanline they happen on the hardware, including known hardware bugs.

This commit implements correct VI timings using VI registers rather
than hardcoding the behavior for the default presets made by commercial
games. This makes Ares behaves correctly, timing-wise, also with non
standard timing like eg: the so-called PAL60 mode.

Moreover, it fixes VI interrupts in interlaced mode to happen on the
exact scanline they happen on the hardware, including known hardware
bugs.
@LukeUsher LukeUsher merged commit 07bafb6 into ares-emulator:master Dec 17, 2024
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2 participants