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md: various i/o port improvements (#1341)
General fixes: - model data lines separately from output data latches - update data lines after control register writes - distinguish between driven and floating data lines - remove redundant data latch state from devices - separate host input polling from data line synthesis 6 button/fighting pad fixes: - reset timeout only on TH 0->1 transitions - remain in last phase until timeout (don't wrap) - read back C/B button state along with M/X/Y/Z Mega mouse: - remove erroneous thread synchronize on attach which could crash ares Affected titles: - Decap Attack (MD) - Trouble Shooter/Battle Mania (MD) - WWF Raw (32X)
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