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Ship03
smorgasbord edited this page Jul 9, 2011
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5 revisions
SHORT : Operand Count
INT : BASELINESMESSAGE
LONG : Object ID
ASCII : "SHIP"
CHAR : 3
INT : Size
SHORT : Operand Count
FLOAT : ??? (Always 1.0f?)
ASCII : STF File
INT : STF Spacer
ASCII : STF Name
UNICODE : CUSTOM NAME
INT : ???
SHORT : ???
(32BIT) : ??? // when i set this to 01 00 00 00, the ship is on fire and components are removed, chassis (max) goes to a small negative value
(32BIT) : ???
INT : ???
(32BIT) : ???
(32BIT) : ???
INT : ???
CHAR : FLAG?
FLOAT : ??? Scale ???
FLOAT : CHASSIS CURRENT
FLOAT : CHASSIS MAX
CRC : Ship Chassis Name (datatables/space/ship_chassis_[CRC OF THIS].iff
Component Armor Current List
INT : Element COUNT
INT : Update COUNT
{
CHAR : DELTAS LEFTOVERS
INT : Component Index
FLOAT : Armor Current
}
Component Armor Max List
INT : Element COUNT
INT : Update COUNT
{
CHAR : DELTAS LEFTOVERS
INT : Component Index
FLOAT : Armor Max
}
Component Hitpoints Current List
INT : Element COUNT
INT : Update COUNT
{
CHAR : DELTAS LEFTOVERS
INT : Component Index
FLOAT : Hitpoints Current
}
Component Hitpoints Max List
INT : Element COUNT
INT : Update COUNT
{
CHAR : DELTAS LEFTOVERS
INT : Component Index
FLOAT : Hitpoints Max
}
UNK LIST
INT : Element COUNT
INT : Update COUNT
{
CHAR : DELTAS LEFTOVERS
INT : Component Index
INT : ????
}
FLOAT : Frontshield Maximum
FLOAT : Backshield Maximum