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8 changes: 7 additions & 1 deletion
8
src/data/roadmaps/golang/content/101-go-advanced/112-pointers.md
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# Go Pointers | ||
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Go pointers are a powerful feature that allows you to work with memory addresses directly. They are used to store the memory address of a variable. This can be useful when you need to pass a large amount of data to a function or when you need to modify the value of a variable inside a function. | ||
Go pointers are a powerful feature that allows you to work with memory addresses directly. They are used to store the memory address of a variable. This can be useful when you need to pass a large amount of data to a function or when you need to modify the value of a variable inside a function. | ||
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Visit the following resources to learn more: | ||
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- [Pointers](https://go.dev/tour/moretypes/1) | ||
- [Go by Example: Pointers](https://gobyexample.com/pointers) | ||
- [YouTube: Pointers](https://www.youtube.com/watch?v=a4HcEsJ1hIE) |
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# Accessibility Inspector |
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# Accessibility |
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# Alamofire |
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# App Store Distribution |
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# App Store Optimization (ASO) |
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# Architectural Patterns |
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# ARKit |
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# async / await in Swift |
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src/data/roadmaps/ios/content/async--await@ysaBCl_TtWqelirptQp7P.md
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# Async / Await |
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# Auto layout |
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# AV Foundation |
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# Azure |
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src/data/roadmaps/ios/content/basic-interfaces@0o3V_zveN1xCIt7rayrCF.md
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# Basic Interfaces |
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# Basics / Creating Animations |
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src/data/roadmaps/ios/content/benefits-over-objective-c@ZkNulHQAqhiFTO3CRC_mW.md
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# Benefits over Objective-C |
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# Breakpoints |
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# Building Interfaces |
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# Callback Hell |
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src/data/roadmaps/ios/content/callbacks@qJEd7KU52xL_GRG3IQqhM.md
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# Callbacks |
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# Capturing Values & Memory Mgmt. |
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# Carthage |
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# CI / CD |
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src/data/roadmaps/ios/content/circle-ci@tWxuFh0xDugdplnHt_G0e.md
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# Circle CI |
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# Closures |
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# Cocoa Touch | ||
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The Cocoa Touch layer in iOS provides the key frameworks needed to create apps for iOS devices. It offers extensive support for various user interface elements, gestures, animations, and event handling, making it central to developing interactive and visually appealing applications. Key components include UIKit for managing the graphical user interface, Foundation for essential data and network access, and Core Motion for handling device motion data. Additionally, frameworks like GameKit, MapKit, MessageUI, EventKit, and AVFoundation extend functionality for gaming, mapping, communication, event management, and multimedia. | ||
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Cocoa Touch is responsible for the seamless integration of user interfaces and multimedia, supporting touch-based input, complex animations, and gesture recognizers through UIKit. AVFoundation provides robust tools for handling audio and video, essential for media-rich applications. GameKit offers features for game development, while MapKit integrates mapping services. MessageUI enables in-app communication via email and messages, and EventKit manages calendar events and reminders. These frameworks collectively empower developers to create rich, interactive, and high-performing iOS applications. | ||
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You can learn more in depth information on the elements of the Cocoa Touch layer further down the roadmap in the UI Design & Framework sections. |
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# CocoaPods |
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# Code Quality Tools |
1 change: 1 addition & 0 deletions
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src/data/roadmaps/ios/content/combine-and-mvvm@pY_zaMcFpeFDLgVk2W0Vy.md
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# Combine and MVVM |
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# Combine |
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