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Utility create texture atlas with placed bitmap chars. | ||
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Support : [gamedev.ru forum theme](http://www.gamedev.ru/projects/forum/?id=133540) (russian) | ||
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Yet another bitmap font generator. | ||
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Current state: alpha | ||
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Program features that make it outstanding comparing to other programs: | ||
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* distrubution method (MIT License) | ||
* cross-platform support ( Qt, Freetype ) | ||
* many settings (functionality is based on FontBuilderBeta ) | ||
* extensibility - as a consequence of the distribution method | ||
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why re-inventing the wheel?: | ||
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* All existing realizations lack something, I haven't found a program that has everything I need | ||
* To learn Qt | ||
* To kill a week's time for a handicraft or to write one export class? (it could eventually be useful for someone ) | ||
* In the distant future to conquer the world | ||
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what is there?: | ||
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* scanning of fonts folder | ||
* parameters of generation | ||
* bitmap export to png, tga formats, user bitmap formats support | ||
* description file export in a couple of formats | ||
* 2 types of packing into bitmap (line, box layout) | ||
* font image preview | ||
* loading of edited bitmap | ||
* saving the whole working session | ||
* font view testing (both original bitmap and edited) | ||
* kerning support | ||
* selection of characters set from the char map | ||
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what next?: | ||
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* export of font description into the formats of popular game frameworks (CEGUI,HGE,PopCapFramework) | ||
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why here?: | ||
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* create export into your description formats, share it, use it | ||
* testing, suggestions on functionality expansion | ||
* code review ( how to make this or that better under Qt) | ||
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![screen1](http://www.gamedev.ru/files/images/54213_1274102379_screen.jpg) | ||
![screen2](http://www.gamedev.ru/files/images/screen1.jpeg) |